using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine.Rendering { // Token: 0x02000250 RID: 592 [Token(Token = "0x2000250")] [StaticAccessor("GetGraphicsSettings()", StaticAccessorType.Dot)] [NativeHeader("Runtime/Camera/GraphicsSettings.h")] public sealed class GraphicsSettings : Object { // Token: 0x170002D1 RID: 721 // (get) Token: 0x06000EA3 RID: 3747 RVA: 0x00009A08 File Offset: 0x00007C08 // (set) Token: 0x06000EA4 RID: 3748 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170002D1")] public static bool lightsUseLinearIntensity { [Token(Token = "0x6000EA3")] [Address(RVA = "0xED3AE0", Offset = "0xED2AE0", VA = "0x180ED3AE0")] get { return default(bool); } [Token(Token = "0x6000EA4")] [Address(RVA = "0xED3B50", Offset = "0xED2B50", VA = "0x180ED3B50")] set { } } // Token: 0x170002D2 RID: 722 // (set) Token: 0x06000EA5 RID: 3749 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170002D2")] public static bool useScriptableRenderPipelineBatching { [Token(Token = "0x6000EA5")] [Address(RVA = "0xED3B90", Offset = "0xED2B90", VA = "0x180ED3B90")] set { } } // Token: 0x06000EA6 RID: 3750 RVA: 0x00009A20 File Offset: 0x00007C20 [Token(Token = "0x6000EA6")] [Address(RVA = "0xED3890", Offset = "0xED2890", VA = "0x180ED3890")] internal static bool AllowEnlightenSupportForUpgradedProject() { return default(bool); } // Token: 0x06000EA7 RID: 3751 RVA: 0x00009A38 File Offset: 0x00007C38 [Token(Token = "0x6000EA7")] [Address(RVA = "0xED3900", Offset = "0xED2900", VA = "0x180ED3900")] public static bool HasShaderDefine(GraphicsTier tier, BuiltinShaderDefine defineHash) { return default(bool); } // Token: 0x170002D3 RID: 723 // (get) Token: 0x06000EA8 RID: 3752 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x170002D3")] [NativeName("CurrentRenderPipeline")] private static ScriptableObject INTERNAL_currentRenderPipeline { [Token(Token = "0x6000EA8")] [Address(RVA = "0xED3940", Offset = "0xED2940", VA = "0x180ED3940")] get { return null; } } // Token: 0x170002D4 RID: 724 // (get) Token: 0x06000EA9 RID: 3753 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x170002D4")] public static RenderPipelineAsset currentRenderPipeline { [Token(Token = "0x6000EA9")] [Address(RVA = "0xED39A0", Offset = "0xED29A0", VA = "0x180ED39A0")] get { return null; } } // Token: 0x170002D5 RID: 725 // (get) Token: 0x06000EAA RID: 3754 RVA: 0x00002052 File Offset: 0x00000252 // (set) Token: 0x06000EAB RID: 3755 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170002D5")] public static RenderPipelineAsset renderPipelineAsset { [Token(Token = "0x6000EAA")] [Address(RVA = "0xED3A40", Offset = "0xED2A40", VA = "0x180ED3A40")] get { return null; } [Token(Token = "0x6000EAB")] [Address(RVA = "0xED3B10", Offset = "0xED2B10", VA = "0x180ED3B10")] set { } } // Token: 0x170002D6 RID: 726 // (get) Token: 0x06000EAC RID: 3756 RVA: 0x00002052 File Offset: 0x00000252 // (set) Token: 0x06000EAD RID: 3757 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170002D6")] [NativeName("DefaultRenderPipeline")] private static ScriptableObject INTERNAL_defaultRenderPipeline { [Token(Token = "0x6000EAC")] [Address(RVA = "0xED3970", Offset = "0xED2970", VA = "0x180ED3970")] get { return null; } [Token(Token = "0x6000EAD")] [Address(RVA = "0xED3B10", Offset = "0xED2B10", VA = "0x180ED3B10")] set { } } // Token: 0x170002D7 RID: 727 // (get) Token: 0x06000EAE RID: 3758 RVA: 0x00002052 File Offset: 0x00000252 // (set) Token: 0x06000EAF RID: 3759 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170002D7")] public static RenderPipelineAsset defaultRenderPipeline { [Token(Token = "0x6000EAE")] [Address(RVA = "0xED3A40", Offset = "0xED2A40", VA = "0x180ED3A40")] get { return null; } [Token(Token = "0x6000EAF")] [Address(RVA = "0xED3B10", Offset = "0xED2B10", VA = "0x180ED3B10")] set { } } // Token: 0x06000EB0 RID: 3760 RVA: 0x00009A50 File Offset: 0x00007C50 [Token(Token = "0x6000EB0")] [Address(RVA = "0xED38C0", Offset = "0xED28C0", VA = "0x180ED38C0")] [NativeName("GetShaderModeScript")] public static BuiltinShaderMode GetShaderMode(BuiltinShaderType type) { return BuiltinShaderMode.Disabled; } } }