using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x0200022B RID: 555 [Token(Token = "0x200022B")] public enum IndexFormat { // Token: 0x040005AE RID: 1454 [Token(Token = "0x40005AE")] UInt16, // Token: 0x040005AF RID: 1455 [Token(Token = "0x40005AF")] UInt32 } }