using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x02000247 RID: 583 [Token(Token = "0x2000247")] public enum LightProbeUsage { // Token: 0x040006AC RID: 1708 [Token(Token = "0x40006AC")] Off, // Token: 0x040006AD RID: 1709 [Token(Token = "0x40006AD")] BlendProbes, // Token: 0x040006AE RID: 1710 [Token(Token = "0x40006AE")] UseProxyVolume, // Token: 0x040006AF RID: 1711 [Token(Token = "0x40006AF")] CustomProvided = 4 } }