using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x0200022C RID: 556 [Token(Token = "0x200022C")] [Flags] public enum MeshUpdateFlags { // Token: 0x040005B1 RID: 1457 [Token(Token = "0x40005B1")] Default = 0, // Token: 0x040005B2 RID: 1458 [Token(Token = "0x40005B2")] DontValidateIndices = 1, // Token: 0x040005B3 RID: 1459 [Token(Token = "0x40005B3")] DontResetBoneBounds = 2, // Token: 0x040005B4 RID: 1460 [Token(Token = "0x40005B4")] DontNotifyMeshUsers = 4, // Token: 0x040005B5 RID: 1461 [Token(Token = "0x40005B5")] DontRecalculateBounds = 8 } }