using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine.Rendering { // Token: 0x02000251 RID: 593 [Token(Token = "0x2000251")] [RequiredByNativeCode] public class OnDemandRendering { // Token: 0x170002D8 RID: 728 // (get) Token: 0x06000EB1 RID: 3761 RVA: 0x00009A68 File Offset: 0x00007C68 [Token(Token = "0x170002D8")] public static int renderFrameInterval { [Token(Token = "0x6000EB1")] [Address(RVA = "0xED3F60", Offset = "0xED2F60", VA = "0x180ED3F60")] get { return 0; } } // Token: 0x06000EB2 RID: 3762 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EB2")] [Address(RVA = "0xED3E80", Offset = "0xED2E80", VA = "0x180ED3E80")] [RequiredByNativeCode] internal static void GetRenderFrameInterval(out int frameInterval) { } // Token: 0x040006F7 RID: 1783 [Token(Token = "0x40006F7")] private static int m_RenderFrameInterval; } }