using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x0200026C RID: 620 [Token(Token = "0x200026C")] [Flags] public enum PerObjectData { // Token: 0x0400079D RID: 1949 [Token(Token = "0x400079D")] None = 0, // Token: 0x0400079E RID: 1950 [Token(Token = "0x400079E")] LightProbe = 1, // Token: 0x0400079F RID: 1951 [Token(Token = "0x400079F")] ReflectionProbes = 2, // Token: 0x040007A0 RID: 1952 [Token(Token = "0x40007A0")] LightProbeProxyVolume = 4, // Token: 0x040007A1 RID: 1953 [Token(Token = "0x40007A1")] Lightmaps = 8, // Token: 0x040007A2 RID: 1954 [Token(Token = "0x40007A2")] LightData = 16, // Token: 0x040007A3 RID: 1955 [Token(Token = "0x40007A3")] MotionVectors = 32, // Token: 0x040007A4 RID: 1956 [Token(Token = "0x40007A4")] LightIndices = 64, // Token: 0x040007A5 RID: 1957 [Token(Token = "0x40007A5")] ReflectionProbeData = 128, // Token: 0x040007A6 RID: 1958 [Token(Token = "0x40007A6")] OcclusionProbe = 256, // Token: 0x040007A7 RID: 1959 [Token(Token = "0x40007A7")] OcclusionProbeProxyVolume = 512, // Token: 0x040007A8 RID: 1960 [Token(Token = "0x40007A8")] ShadowMask = 1024 } }