using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x02000273 RID: 627 [Token(Token = "0x2000273")] public struct RenderStateBlock : IEquatable { // Token: 0x06000FBF RID: 4031 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000FBF")] [Address(RVA = "0xED6130", Offset = "0xED5130", VA = "0x180ED6130")] public RenderStateBlock(RenderStateMask mask) { } // Token: 0x17000308 RID: 776 // (set) Token: 0x06000FC0 RID: 4032 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000308")] public DepthState depthState { [Token(Token = "0x6000FC0")] [Address(RVA = "0xED62C0", Offset = "0xED52C0", VA = "0x180ED62C0")] set { } } // Token: 0x17000309 RID: 777 // (set) Token: 0x06000FC1 RID: 4033 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000309")] public StencilState stencilState { [Token(Token = "0x6000FC1")] [Address(RVA = "0xED62E0", Offset = "0xED52E0", VA = "0x180ED62E0")] set { } } // Token: 0x1700030A RID: 778 // (set) Token: 0x06000FC2 RID: 4034 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700030A")] public int stencilReference { [Token(Token = "0x6000FC2")] [Address(RVA = "0xED62D0", Offset = "0xED52D0", VA = "0x180ED62D0")] set { } } // Token: 0x1700030B RID: 779 // (get) Token: 0x06000FC3 RID: 4035 RVA: 0x0000A068 File Offset: 0x00008268 // (set) Token: 0x06000FC4 RID: 4036 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700030B")] public RenderStateMask mask { [Token(Token = "0x6000FC3")] [Address(RVA = "0xED62B0", Offset = "0xED52B0", VA = "0x180ED62B0")] get { return RenderStateMask.Nothing; } [Token(Token = "0x6000FC4")] [Address(RVA = "0x483380", Offset = "0x482380", VA = "0x180483380")] set { } } // Token: 0x06000FC5 RID: 4037 RVA: 0x0000A080 File Offset: 0x00008280 [Token(Token = "0x6000FC5")] [Address(RVA = "0xED5EF0", Offset = "0xED4EF0", VA = "0x180ED5EF0", Slot = "4")] public bool Equals(RenderStateBlock other) { return default(bool); } // Token: 0x06000FC6 RID: 4038 RVA: 0x0000A098 File Offset: 0x00008298 [Token(Token = "0x6000FC6")] [Address(RVA = "0xED5E00", Offset = "0xED4E00", VA = "0x180ED5E00", Slot = "0")] public override bool Equals(object obj) { return default(bool); } // Token: 0x06000FC7 RID: 4039 RVA: 0x0000A0B0 File Offset: 0x000082B0 [Token(Token = "0x6000FC7")] [Address(RVA = "0xED6060", Offset = "0xED5060", VA = "0x180ED6060", Slot = "2")] public override int GetHashCode() { return 0; } // Token: 0x040007C5 RID: 1989 [FieldOffset(Offset = "0x0")] [Token(Token = "0x40007C5")] private BlendState m_BlendState; // Token: 0x040007C6 RID: 1990 [FieldOffset(Offset = "0x44")] [Token(Token = "0x40007C6")] private RasterState m_RasterState; // Token: 0x040007C7 RID: 1991 [FieldOffset(Offset = "0x54")] [Token(Token = "0x40007C7")] private DepthState m_DepthState; // Token: 0x040007C8 RID: 1992 [FieldOffset(Offset = "0x56")] [Token(Token = "0x40007C8")] private StencilState m_StencilState; // Token: 0x040007C9 RID: 1993 [FieldOffset(Offset = "0x64")] [Token(Token = "0x40007C9")] private int m_StencilReference; // Token: 0x040007CA RID: 1994 [FieldOffset(Offset = "0x68")] [Token(Token = "0x40007CA")] private RenderStateMask m_Mask; } }