using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x0200022A RID: 554 [Token(Token = "0x200022A")] [Obsolete] public enum ShaderHardwareTier { // Token: 0x040005AA RID: 1450 [Token(Token = "0x40005AA")] Tier1, // Token: 0x040005AB RID: 1451 [Token(Token = "0x40005AB")] Tier2, // Token: 0x040005AC RID: 1452 [Token(Token = "0x40005AC")] Tier3 } }