using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine.Rendering { // Token: 0x02000286 RID: 646 [Token(Token = "0x2000286")] [UsedByNativeCode] [NativeHeader("Runtime/Shaders/ShaderKeywords.h")] [NativeHeader("Runtime/Graphics/ShaderScriptBindings.h")] public struct ShaderKeyword { // Token: 0x06001050 RID: 4176 RVA: 0x0000A638 File Offset: 0x00008838 [Token(Token = "0x6001050")] [Address(RVA = "0xEDAB20", Offset = "0xED9B20", VA = "0x180EDAB20")] [FreeFunction] internal static int GetGlobalKeywordIndex(string keyword) { return 0; } // Token: 0x06001051 RID: 4177 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6001051")] [Address(RVA = "0xEDAB60", Offset = "0xED9B60", VA = "0x180EDAB60")] public ShaderKeyword(string keywordName) { } // Token: 0x0400083A RID: 2106 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400083A")] internal int m_KeywordIndex; } }