using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x02000288 RID: 648 [Token(Token = "0x2000288")] [Flags] public enum ShaderPropertyFlags { // Token: 0x04000842 RID: 2114 [Token(Token = "0x4000842")] None = 0, // Token: 0x04000843 RID: 2115 [Token(Token = "0x4000843")] HideInInspector = 1, // Token: 0x04000844 RID: 2116 [Token(Token = "0x4000844")] PerRendererData = 2, // Token: 0x04000845 RID: 2117 [Token(Token = "0x4000845")] NoScaleOffset = 4, // Token: 0x04000846 RID: 2118 [Token(Token = "0x4000846")] Normal = 8, // Token: 0x04000847 RID: 2119 [Token(Token = "0x4000847")] HDR = 16, // Token: 0x04000848 RID: 2120 [Token(Token = "0x4000848")] Gamma = 32, // Token: 0x04000849 RID: 2121 [Token(Token = "0x4000849")] NonModifiableTextureData = 64, // Token: 0x0400084A RID: 2122 [Token(Token = "0x400084A")] MainTexture = 128, // Token: 0x0400084B RID: 2123 [Token(Token = "0x400084B")] MainColor = 256 } }