using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x0200023D RID: 573 [Token(Token = "0x200023D")] public enum ShadowCastingMode { // Token: 0x04000668 RID: 1640 [Token(Token = "0x4000668")] Off, // Token: 0x04000669 RID: 1641 [Token(Token = "0x4000669")] On, // Token: 0x0400066A RID: 1642 [Token(Token = "0x400066A")] TwoSided, // Token: 0x0400066B RID: 1643 [Token(Token = "0x400066B")] ShadowsOnly } }