using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine.Rendering { // Token: 0x02000278 RID: 632 [Token(Token = "0x2000278")] [UsedByNativeCode] public struct ShadowDrawingSettings : IEquatable { // Token: 0x1700030E RID: 782 // (get) Token: 0x06001003 RID: 4099 RVA: 0x0000A260 File Offset: 0x00008460 // (set) Token: 0x06001004 RID: 4100 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700030E")] public ShadowSplitData splitData { [Token(Token = "0x6001003")] [Address(RVA = "0xEDE4B0", Offset = "0xEDD4B0", VA = "0x180EDE4B0")] get { return default(ShadowSplitData); } [Token(Token = "0x6001004")] [Address(RVA = "0xEDE530", Offset = "0xEDD530", VA = "0x180EDE530")] set { } } // Token: 0x06001005 RID: 4101 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6001005")] [Address(RVA = "0xEDE460", Offset = "0xEDD460", VA = "0x180EDE460")] public ShadowDrawingSettings(CullingResults cullingResults, int lightIndex) { } // Token: 0x06001006 RID: 4102 RVA: 0x0000A278 File Offset: 0x00008478 [Token(Token = "0x6001006")] [Address(RVA = "0xEDE080", Offset = "0xEDD080", VA = "0x180EDE080", Slot = "4")] public bool Equals(ShadowDrawingSettings other) { return default(bool); } // Token: 0x06001007 RID: 4103 RVA: 0x0000A290 File Offset: 0x00008490 [Token(Token = "0x6001007")] [Address(RVA = "0xEDDF50", Offset = "0xEDCF50", VA = "0x180EDDF50", Slot = "0")] public override bool Equals(object obj) { return default(bool); } // Token: 0x06001008 RID: 4104 RVA: 0x0000A2A8 File Offset: 0x000084A8 [Token(Token = "0x6001008")] [Address(RVA = "0xEDE3F0", Offset = "0xEDD3F0", VA = "0x180EDE3F0", Slot = "2")] public override int GetHashCode() { return 0; } // Token: 0x040007DD RID: 2013 [FieldOffset(Offset = "0x0")] [Token(Token = "0x40007DD")] private CullingResults m_CullingResults; // Token: 0x040007DE RID: 2014 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40007DE")] private int m_LightIndex; // Token: 0x040007DF RID: 2015 [FieldOffset(Offset = "0x14")] [Token(Token = "0x40007DF")] private int m_UseRenderingLayerMaskTest; // Token: 0x040007E0 RID: 2016 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40007E0")] private ShadowSplitData m_SplitData; } }