using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x02000237 RID: 567 [Token(Token = "0x2000237")] public enum StencilOp { // Token: 0x04000625 RID: 1573 [Token(Token = "0x4000625")] Keep, // Token: 0x04000626 RID: 1574 [Token(Token = "0x4000626")] Zero, // Token: 0x04000627 RID: 1575 [Token(Token = "0x4000627")] Replace, // Token: 0x04000628 RID: 1576 [Token(Token = "0x4000628")] IncrementSaturate, // Token: 0x04000629 RID: 1577 [Token(Token = "0x4000629")] DecrementSaturate, // Token: 0x0400062A RID: 1578 [Token(Token = "0x400062A")] Invert, // Token: 0x0400062B RID: 1579 [Token(Token = "0x400062B")] IncrementWrap, // Token: 0x0400062C RID: 1580 [Token(Token = "0x400062C")] DecrementWrap } }