using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x0200024B RID: 587 [Token(Token = "0x200024B")] public enum TextureDimension { // Token: 0x040006DB RID: 1755 [Token(Token = "0x40006DB")] Unknown = -1, // Token: 0x040006DC RID: 1756 [Token(Token = "0x40006DC")] None, // Token: 0x040006DD RID: 1757 [Token(Token = "0x40006DD")] Any, // Token: 0x040006DE RID: 1758 [Token(Token = "0x40006DE")] Tex2D, // Token: 0x040006DF RID: 1759 [Token(Token = "0x40006DF")] Tex3D, // Token: 0x040006E0 RID: 1760 [Token(Token = "0x40006E0")] Cube, // Token: 0x040006E1 RID: 1761 [Token(Token = "0x40006E1")] Tex2DArray, // Token: 0x040006E2 RID: 1762 [Token(Token = "0x40006E2")] CubeArray } }