using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine.Rendering { // Token: 0x02000283 RID: 643 [Token(Token = "0x2000283")] [UsedByNativeCode] public struct VisibleLight : IEquatable { // Token: 0x17000326 RID: 806 // (get) Token: 0x06001044 RID: 4164 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x17000326")] public Light light { [Token(Token = "0x6001044")] [Address(RVA = "0xEE6810", Offset = "0xEE5810", VA = "0x180EE6810")] get { return null; } } // Token: 0x17000327 RID: 807 // (get) Token: 0x06001045 RID: 4165 RVA: 0x0000A530 File Offset: 0x00008730 [Token(Token = "0x17000327")] public LightType lightType { [Token(Token = "0x6001045")] [Address(RVA = "0x66E0B0", Offset = "0x66D0B0", VA = "0x18066E0B0")] get { return LightType.Spot; } } // Token: 0x17000328 RID: 808 // (get) Token: 0x06001046 RID: 4166 RVA: 0x0000A548 File Offset: 0x00008748 [Token(Token = "0x17000328")] public Color finalColor { [Token(Token = "0x6001046")] [Address(RVA = "0xEE6800", Offset = "0xEE5800", VA = "0x180EE6800")] get { return default(Color); } } // Token: 0x17000329 RID: 809 // (get) Token: 0x06001047 RID: 4167 RVA: 0x0000A560 File Offset: 0x00008760 [Token(Token = "0x17000329")] public Matrix4x4 localToWorldMatrix { [Token(Token = "0x6001047")] [Address(RVA = "0xEE6890", Offset = "0xEE5890", VA = "0x180EE6890")] get { return default(Matrix4x4); } } // Token: 0x1700032A RID: 810 // (get) Token: 0x06001048 RID: 4168 RVA: 0x0000A578 File Offset: 0x00008778 [Token(Token = "0x1700032A")] public float range { [Token(Token = "0x6001048")] [Address(RVA = "0xEE68C0", Offset = "0xEE58C0", VA = "0x180EE68C0")] get { return 0f; } } // Token: 0x1700032B RID: 811 // (get) Token: 0x06001049 RID: 4169 RVA: 0x0000A590 File Offset: 0x00008790 [Token(Token = "0x1700032B")] public float spotAngle { [Token(Token = "0x6001049")] [Address(RVA = "0xEE68D0", Offset = "0xEE58D0", VA = "0x180EE68D0")] get { return 0f; } } // Token: 0x0600104A RID: 4170 RVA: 0x0000A5A8 File Offset: 0x000087A8 [Token(Token = "0x600104A")] [Address(RVA = "0xEE64B0", Offset = "0xEE54B0", VA = "0x180EE64B0", Slot = "4")] public bool Equals(VisibleLight other) { return default(bool); } // Token: 0x0600104B RID: 4171 RVA: 0x0000A5C0 File Offset: 0x000087C0 [Token(Token = "0x600104B")] [Address(RVA = "0xEE6670", Offset = "0xEE5670", VA = "0x180EE6670", Slot = "0")] public override bool Equals(object obj) { return default(bool); } // Token: 0x0600104C RID: 4172 RVA: 0x0000A5D8 File Offset: 0x000087D8 [Token(Token = "0x600104C")] [Address(RVA = "0xEE6760", Offset = "0xEE5760", VA = "0x180EE6760", Slot = "2")] public override int GetHashCode() { return 0; } // Token: 0x04000826 RID: 2086 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000826")] private LightType m_LightType; // Token: 0x04000827 RID: 2087 [FieldOffset(Offset = "0x4")] [Token(Token = "0x4000827")] private Color m_FinalColor; // Token: 0x04000828 RID: 2088 [FieldOffset(Offset = "0x14")] [Token(Token = "0x4000828")] private Rect m_ScreenRect; // Token: 0x04000829 RID: 2089 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4000829")] private Matrix4x4 m_LocalToWorldMatrix; // Token: 0x0400082A RID: 2090 [FieldOffset(Offset = "0x64")] [Token(Token = "0x400082A")] private float m_Range; // Token: 0x0400082B RID: 2091 [FieldOffset(Offset = "0x68")] [Token(Token = "0x400082B")] private float m_SpotAngle; // Token: 0x0400082C RID: 2092 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x400082C")] private int m_InstanceId; // Token: 0x0400082D RID: 2093 [FieldOffset(Offset = "0x70")] [Token(Token = "0x400082D")] private VisibleLightFlags m_Flags; } }