using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x02000284 RID: 644 [Token(Token = "0x2000284")] [Flags] internal enum VisibleLightFlags { // Token: 0x0400082F RID: 2095 [Token(Token = "0x400082F")] IntersectsNearPlane = 1, // Token: 0x04000830 RID: 2096 [Token(Token = "0x4000830")] IntersectsFarPlane = 2 } }