using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x020000F3 RID: 243 [Token(Token = "0x20000F3")] [RequiredByNativeCode] [AttributeUsage(AttributeTargets.Class)] public sealed class RequireComponent : Attribute { // Token: 0x06000A09 RID: 2569 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000A09")] [Address(RVA = "0x681CA0", Offset = "0x680CA0", VA = "0x180681CA0")] public RequireComponent(Type requiredComponent) { } // Token: 0x06000A0A RID: 2570 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000A0A")] [Address(RVA = "0x4714F0", Offset = "0x4704F0", VA = "0x1804714F0")] public RequireComponent(Type requiredComponent, Type requiredComponent2) { } // Token: 0x06000A0B RID: 2571 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000A0B")] [Address(RVA = "0xED6DA0", Offset = "0xED5DA0", VA = "0x180ED6DA0")] public RequireComponent(Type requiredComponent, Type requiredComponent2, Type requiredComponent3) { } // Token: 0x0400044A RID: 1098 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400044A")] public Type m_Type0; // Token: 0x0400044B RID: 1099 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400044B")] public Type m_Type1; // Token: 0x0400044C RID: 1100 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400044C")] public Type m_Type2; } }