using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x0200010F RID: 271 [Token(Token = "0x200010F")] [RequiredByNativeCode] [AttributeUsage(AttributeTargets.Method)] public class RuntimeInitializeOnLoadMethodAttribute : PreserveAttribute { // Token: 0x06000AC3 RID: 2755 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000AC3")] [Address(RVA = "0xC53D30", Offset = "0xC52D30", VA = "0x180C53D30")] public RuntimeInitializeOnLoadMethodAttribute() { } // Token: 0x06000AC4 RID: 2756 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000AC4")] [Address(RVA = "0x41F8E0", Offset = "0x41E8E0", VA = "0x18041F8E0")] public RuntimeInitializeOnLoadMethodAttribute(RuntimeInitializeLoadType loadType) { } // Token: 0x1700021A RID: 538 // (set) Token: 0x06000AC5 RID: 2757 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700021A")] private RuntimeInitializeLoadType loadType { [Token(Token = "0x6000AC5")] [Address(RVA = "0x470D10", Offset = "0x46FD10", VA = "0x180470D10")] set { } } // Token: 0x04000463 RID: 1123 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000463")] private RuntimeInitializeLoadType m_LoadType; } }