using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x02000079 RID: 121 [Token(Token = "0x2000079")] [StaticAccessor("ScalableBufferManager::GetInstance()", StaticAccessorType.Dot)] [NativeHeader("Runtime/GfxDevice/ScalableBufferManager.h")] public static class ScalableBufferManager { // Token: 0x170000B6 RID: 182 // (get) Token: 0x0600032C RID: 812 RVA: 0x00003A38 File Offset: 0x00001C38 [Token(Token = "0x170000B6")] public static float widthScaleFactor { [Token(Token = "0x600032C")] [Address(RVA = "0xED73D0", Offset = "0xED63D0", VA = "0x180ED73D0")] get { return 0f; } } // Token: 0x170000B7 RID: 183 // (get) Token: 0x0600032D RID: 813 RVA: 0x00003A50 File Offset: 0x00001C50 [Token(Token = "0x170000B7")] public static float heightScaleFactor { [Token(Token = "0x600032D")] [Address(RVA = "0xED73A0", Offset = "0xED63A0", VA = "0x180ED73A0")] get { return 0f; } } // Token: 0x0600032E RID: 814 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600032E")] [Address(RVA = "0xED7350", Offset = "0xED6350", VA = "0x180ED7350")] public static void ResizeBuffers(float widthScale, float heightScale) { } } }