using System; using Cpp2IlInjected; namespace UnityEngine.SceneManagement { // Token: 0x02000199 RID: 409 [Token(Token = "0x2000199")] [Flags] public enum UnloadSceneOptions { // Token: 0x04000587 RID: 1415 [Token(Token = "0x4000587")] None = 0, // Token: 0x04000588 RID: 1416 [Token(Token = "0x4000588")] UnloadAllEmbeddedSceneObjects = 1 } }