using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000110 RID: 272 [Token(Token = "0x2000110")] [ExtensionOfNativeClass] [RequiredByNativeCode] [NativeClass(null)] [NativeHeader("Runtime/Mono/MonoBehaviour.h")] [StructLayout(0)] public class ScriptableObject : Object { // Token: 0x06000AC6 RID: 2758 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000AC6")] [Address(RVA = "0xED45B0", Offset = "0xED35B0", VA = "0x180ED45B0")] public ScriptableObject() { } // Token: 0x06000AC7 RID: 2759 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000AC7")] [Address(RVA = "0xED9F30", Offset = "0xED8F30", VA = "0x180ED9F30")] public static ScriptableObject CreateInstance(Type type) { return null; } // Token: 0x06000AC8 RID: 2760 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000AC8")] [Address(RVA = "0x1E61870", Offset = "0x1E60870", VA = "0x181E61870")] public static T CreateInstance() where T : ScriptableObject { return null; } // Token: 0x06000AC9 RID: 2761 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000AC9")] [Address(RVA = "0xED9FC0", Offset = "0xED8FC0", VA = "0x180ED9FC0")] [NativeMethod] private static void CreateScriptableObject([Writable] ScriptableObject self) { } // Token: 0x06000ACA RID: 2762 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000ACA")] [Address(RVA = "0xED9F70", Offset = "0xED8F70", VA = "0x180ED9F70")] [FreeFunction] internal static ScriptableObject CreateScriptableObjectInstanceFromType(Type type, bool applyDefaultsAndReset) { return null; } } }