using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000111 RID: 273 [Token(Token = "0x2000111")] internal class ScriptingUtility { // Token: 0x06000ACB RID: 2763 RVA: 0x00007B78 File Offset: 0x00005D78 [Token(Token = "0x6000ACB")] [Address(RVA = "0xEDA8E0", Offset = "0xED98E0", VA = "0x180EDA8E0")] [RequiredByNativeCode] private static bool IsManagedCodeWorking() { return default(bool); } // Token: 0x02000112 RID: 274 [Token(Token = "0x2000112")] private struct TestClass { // Token: 0x04000464 RID: 1124 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000464")] public int value; } } }