using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine.Serialization { // Token: 0x0200018F RID: 399 [Token(Token = "0x200018F")] [RequiredByNativeCode] [AttributeUsage(AttributeTargets.Field)] public class FormerlySerializedAsAttribute : Attribute { // Token: 0x06000DF2 RID: 3570 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000DF2")] [Address(RVA = "0x681CA0", Offset = "0x680CA0", VA = "0x180681CA0")] public FormerlySerializedAsAttribute(string oldName) { } // Token: 0x0400056F RID: 1391 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400056F")] private string m_oldName; } }