using System; using System.Collections.Generic; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Rendering; namespace UnityEngine { // Token: 0x02000086 RID: 134 [Token(Token = "0x2000086")] [NativeHeader("Runtime/Graphics/ShaderScriptBindings.h")] [NativeHeader("Runtime/Shaders/Shader.h")] [NativeHeader("Runtime/Shaders/GpuPrograms/ShaderVariantCollection.h")] [NativeHeader("Runtime/Misc/ResourceManager.h")] [NativeHeader("Runtime/Graphics/ShaderScriptBindings.h")] [NativeHeader("Runtime/Shaders/ShaderNameRegistry.h")] [NativeHeader("Runtime/Shaders/ComputeShader.h")] public sealed class Shader : Object { // Token: 0x170000F8 RID: 248 // (get) Token: 0x060003F1 RID: 1009 RVA: 0x00003F00 File Offset: 0x00002100 // (set) Token: 0x060003F2 RID: 1010 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170000F8")] [Obsolete] public static ShaderHardwareTier globalShaderHardwareTier { [Token(Token = "0x60003F1")] [Address(RVA = "0xEDDCF0", Offset = "0xEDCCF0", VA = "0x180EDDCF0")] get { return ShaderHardwareTier.Tier1; } [Token(Token = "0x60003F2")] [Address(RVA = "0xEDDEC0", Offset = "0xEDCEC0", VA = "0x180EDDEC0")] set { } } // Token: 0x060003F3 RID: 1011 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x60003F3")] [Address(RVA = "0xEDB470", Offset = "0xEDA470", VA = "0x180EDB470")] [FreeFunction] public static Shader Find(string name) { return null; } // Token: 0x060003F4 RID: 1012 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x60003F4")] [Address(RVA = "0xEDB310", Offset = "0xEDA310", VA = "0x180EDB310")] [FreeFunction] internal static Shader FindBuiltin(string name) { return null; } // Token: 0x170000F9 RID: 249 // (get) Token: 0x060003F5 RID: 1013 RVA: 0x00003F18 File Offset: 0x00002118 // (set) Token: 0x060003F6 RID: 1014 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170000F9")] [NativeProperty] public int maximumLOD { [Token(Token = "0x60003F5")] [Address(RVA = "0xEDDD80", Offset = "0xEDCD80", VA = "0x180EDDD80")] get { return 0; } [Token(Token = "0x60003F6")] [Address(RVA = "0xEDDF10", Offset = "0xEDCF10", VA = "0x180EDDF10")] set { } } // Token: 0x170000FA RID: 250 // (get) Token: 0x060003F7 RID: 1015 RVA: 0x00003F30 File Offset: 0x00002130 // (set) Token: 0x060003F8 RID: 1016 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170000FA")] [NativeProperty] public static int globalMaximumLOD { [Token(Token = "0x60003F7")] [Address(RVA = "0xEDDC90", Offset = "0xEDCC90", VA = "0x180EDDC90")] get { return 0; } [Token(Token = "0x60003F8")] [Address(RVA = "0xEDDE40", Offset = "0xEDCE40", VA = "0x180EDDE40")] set { } } // Token: 0x170000FB RID: 251 // (get) Token: 0x060003F9 RID: 1017 RVA: 0x00003F48 File Offset: 0x00002148 [Token(Token = "0x170000FB")] public bool isSupported { [Token(Token = "0x60003F9")] [Address(RVA = "0xEDDD40", Offset = "0xEDCD40", VA = "0x180EDDD40")] [NativeMethod] get { return default(bool); } } // Token: 0x170000FC RID: 252 // (get) Token: 0x060003FA RID: 1018 RVA: 0x00002052 File Offset: 0x00000252 // (set) Token: 0x060003FB RID: 1019 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170000FC")] public static string globalRenderPipeline { [Token(Token = "0x60003FA")] [Address(RVA = "0xEDDCC0", Offset = "0xEDCCC0", VA = "0x180EDDCC0")] get { return null; } [Token(Token = "0x60003FB")] [Address(RVA = "0xEDDE80", Offset = "0xEDCE80", VA = "0x180EDDE80")] set { } } // Token: 0x060003FC RID: 1020 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60003FC")] [Address(RVA = "0xEDAE80", Offset = "0xED9E80", VA = "0x180EDAE80")] [FreeFunction] public static void EnableKeyword(string keyword) { } // Token: 0x060003FD RID: 1021 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60003FD")] [Address(RVA = "0xEDAE40", Offset = "0xED9E40", VA = "0x180EDAE40")] [FreeFunction] public static void DisableKeyword(string keyword) { } // Token: 0x060003FE RID: 1022 RVA: 0x00003F60 File Offset: 0x00002160 [Token(Token = "0x60003FE")] [Address(RVA = "0xEDCAB0", Offset = "0xEDBAB0", VA = "0x180EDCAB0")] [FreeFunction] public static bool IsKeywordEnabled(string keyword) { return default(bool); } // Token: 0x170000FD RID: 253 // (get) Token: 0x060003FF RID: 1023 RVA: 0x00003F78 File Offset: 0x00002178 [Token(Token = "0x170000FD")] public int renderQueue { [Token(Token = "0x60003FF")] [Address(RVA = "0xEDDE00", Offset = "0xEDCE00", VA = "0x180EDDE00")] [FreeFunction] get { return 0; } } // Token: 0x170000FE RID: 254 // (get) Token: 0x06000400 RID: 1024 RVA: 0x00003F90 File Offset: 0x00002190 [Token(Token = "0x170000FE")] internal DisableBatchingType disableBatching { [Token(Token = "0x6000400")] [Address(RVA = "0xEDDC50", Offset = "0xEDCC50", VA = "0x180EDDC50")] [FreeFunction] get { return DisableBatchingType.False; } } // Token: 0x06000401 RID: 1025 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000401")] [Address(RVA = "0xEDDBC0", Offset = "0xEDCBC0", VA = "0x180EDDBC0")] [FreeFunction] public static void WarmupAllShaders() { } // Token: 0x06000402 RID: 1026 RVA: 0x00003FA8 File Offset: 0x000021A8 [Token(Token = "0x6000402")] [Address(RVA = "0xEDDB80", Offset = "0xEDCB80", VA = "0x180EDDB80")] [FreeFunction] internal static int TagToID(string name) { return 0; } // Token: 0x06000403 RID: 1027 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000403")] [Address(RVA = "0xEDCA20", Offset = "0xEDBA20", VA = "0x180EDCA20")] [FreeFunction] internal static string IDToTag(int name) { return null; } // Token: 0x06000404 RID: 1028 RVA: 0x00003FC0 File Offset: 0x000021C0 [Token(Token = "0x6000404")] [Address(RVA = "0xEDCAF0", Offset = "0xEDBAF0", VA = "0x180EDCAF0")] [FreeFunction] public static int PropertyToID(string name) { return 0; } // Token: 0x06000405 RID: 1029 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000405")] [Address(RVA = "0xEDB4B0", Offset = "0xEDA4B0", VA = "0x180EDB4B0")] public Shader GetDependency(string name) { return null; } // Token: 0x170000FF RID: 255 // (get) Token: 0x06000406 RID: 1030 RVA: 0x00003FD8 File Offset: 0x000021D8 [Token(Token = "0x170000FF")] public int passCount { [Token(Token = "0x6000406")] [Address(RVA = "0xEDDDC0", Offset = "0xEDCDC0", VA = "0x180EDDDC0")] [FreeFunction] get { return 0; } } // Token: 0x06000407 RID: 1031 RVA: 0x00003FF0 File Offset: 0x000021F0 [Token(Token = "0x6000407")] [Address(RVA = "0xEDB350", Offset = "0xEDA350", VA = "0x180EDB350")] public ShaderTagId FindPassTagValue(int passIndex, ShaderTagId tagName) { return default(ShaderTagId); } // Token: 0x06000408 RID: 1032 RVA: 0x00004008 File Offset: 0x00002208 [Token(Token = "0x6000408")] [Address(RVA = "0xEDCA60", Offset = "0xEDBA60", VA = "0x180EDCA60")] [FreeFunction] private int Internal_FindPassTagValue(int passIndex, int tagName) { return 0; } // Token: 0x06000409 RID: 1033 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000409")] [Address(RVA = "0xEDD010", Offset = "0xEDC010", VA = "0x180EDD010")] [FreeFunction] private static void SetGlobalFloatImpl(int name, float value) { } // Token: 0x0600040A RID: 1034 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600040A")] [Address(RVA = "0xEDDA80", Offset = "0xEDCA80", VA = "0x180EDDA80")] [FreeFunction] private static void SetGlobalVectorImpl(int name, Vector4 value) { } // Token: 0x0600040B RID: 1035 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600040B")] [Address(RVA = "0xEDD4B0", Offset = "0xEDC4B0", VA = "0x180EDD4B0")] [FreeFunction] private static void SetGlobalMatrixImpl(int name, Matrix4x4 value) { } // Token: 0x0600040C RID: 1036 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600040C")] [Address(RVA = "0xEDD630", Offset = "0xEDC630", VA = "0x180EDD630")] [FreeFunction] private static void SetGlobalTextureImpl(int name, Texture value) { } // Token: 0x0600040D RID: 1037 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600040D")] [Address(RVA = "0xEDD5E0", Offset = "0xEDC5E0", VA = "0x180EDD5E0")] [FreeFunction] private static void SetGlobalRenderTextureImpl(int name, RenderTexture value, RenderTextureSubElement element) { } // Token: 0x0600040E RID: 1038 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600040E")] [Address(RVA = "0xEDCB30", Offset = "0xEDBB30", VA = "0x180EDCB30")] [FreeFunction] private static void SetGlobalBufferImpl(int name, ComputeBuffer value) { } // Token: 0x0600040F RID: 1039 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600040F")] [Address(RVA = "0xEDCCD0", Offset = "0xEDBCD0", VA = "0x180EDCCD0")] [FreeFunction] private static void SetGlobalConstantBufferImpl(int name, ComputeBuffer value, int offset, int size) { } // Token: 0x06000410 RID: 1040 RVA: 0x00004020 File Offset: 0x00002220 [Token(Token = "0x6000410")] [Address(RVA = "0xEDB7F0", Offset = "0xEDA7F0", VA = "0x180EDB7F0")] [FreeFunction] private static float GetGlobalFloatImpl(int name) { return 0f; } // Token: 0x06000411 RID: 1041 RVA: 0x00004038 File Offset: 0x00002238 [Token(Token = "0x6000411")] [Address(RVA = "0xEDBF40", Offset = "0xEDAF40", VA = "0x180EDBF40")] [FreeFunction] private static Vector4 GetGlobalVectorImpl(int name) { return default(Vector4); } // Token: 0x06000412 RID: 1042 RVA: 0x00004050 File Offset: 0x00002250 [Token(Token = "0x6000412")] [Address(RVA = "0xEDBB40", Offset = "0xEDAB40", VA = "0x180EDBB40")] [FreeFunction] private static Matrix4x4 GetGlobalMatrixImpl(int name) { return default(Matrix4x4); } // Token: 0x06000413 RID: 1043 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000413")] [Address(RVA = "0xEDBC90", Offset = "0xEDAC90", VA = "0x180EDBC90")] [FreeFunction] private static Texture GetGlobalTextureImpl(int name) { return null; } // Token: 0x06000414 RID: 1044 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000414")] [Address(RVA = "0xEDCD30", Offset = "0xEDBD30", VA = "0x180EDCD30")] [FreeFunction] private static void SetGlobalFloatArrayImpl(int name, float[] values, int count) { } // Token: 0x06000415 RID: 1045 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000415")] [Address(RVA = "0xEDD760", Offset = "0xEDC760", VA = "0x180EDD760")] [FreeFunction] private static void SetGlobalVectorArrayImpl(int name, Vector4[] values, int count) { } // Token: 0x06000416 RID: 1046 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000416")] [Address(RVA = "0xEDD190", Offset = "0xEDC190", VA = "0x180EDD190")] [FreeFunction] private static void SetGlobalMatrixArrayImpl(int name, Matrix4x4[] values, int count) { } // Token: 0x06000417 RID: 1047 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000417")] [Address(RVA = "0xEDB660", Offset = "0xEDA660", VA = "0x180EDB660")] [FreeFunction] private static float[] GetGlobalFloatArrayImpl(int name) { return null; } // Token: 0x06000418 RID: 1048 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000418")] [Address(RVA = "0xEDBD70", Offset = "0xEDAD70", VA = "0x180EDBD70")] [FreeFunction] private static Vector4[] GetGlobalVectorArrayImpl(int name) { return null; } // Token: 0x06000419 RID: 1049 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000419")] [Address(RVA = "0xEDB970", Offset = "0xEDA970", VA = "0x180EDB970")] [FreeFunction] private static Matrix4x4[] GetGlobalMatrixArrayImpl(int name) { return null; } // Token: 0x0600041A RID: 1050 RVA: 0x00004068 File Offset: 0x00002268 [Token(Token = "0x600041A")] [Address(RVA = "0xEDB620", Offset = "0xEDA620", VA = "0x180EDB620")] [FreeFunction] private static int GetGlobalFloatArrayCountImpl(int name) { return 0; } // Token: 0x0600041B RID: 1051 RVA: 0x00004080 File Offset: 0x00002280 [Token(Token = "0x600041B")] [Address(RVA = "0xEDBD30", Offset = "0xEDAD30", VA = "0x180EDBD30")] [FreeFunction] private static int GetGlobalVectorArrayCountImpl(int name) { return 0; } // Token: 0x0600041C RID: 1052 RVA: 0x00004098 File Offset: 0x00002298 [Token(Token = "0x600041C")] [Address(RVA = "0xEDB930", Offset = "0xEDA930", VA = "0x180EDB930")] [FreeFunction] private static int GetGlobalMatrixArrayCountImpl(int name) { return 0; } // Token: 0x0600041D RID: 1053 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600041D")] [Address(RVA = "0xEDAEC0", Offset = "0xED9EC0", VA = "0x180EDAEC0")] [FreeFunction] private static void ExtractGlobalFloatArrayImpl(int name, [Out] float[] val) { } // Token: 0x0600041E RID: 1054 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600041E")] [Address(RVA = "0xEDB1A0", Offset = "0xEDA1A0", VA = "0x180EDB1A0")] [FreeFunction] private static void ExtractGlobalVectorArrayImpl(int name, [Out] Vector4[] val) { } // Token: 0x0600041F RID: 1055 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600041F")] [Address(RVA = "0xEDB030", Offset = "0xEDA030", VA = "0x180EDB030")] [FreeFunction] private static void ExtractGlobalMatrixArrayImpl(int name, [Out] Matrix4x4[] val) { } // Token: 0x06000420 RID: 1056 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000420")] [Address(RVA = "0xEDCD80", Offset = "0xEDBD80", VA = "0x180EDCD80")] private static void SetGlobalFloatArray(int name, float[] values, int count) { } // Token: 0x06000421 RID: 1057 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000421")] [Address(RVA = "0xEDD920", Offset = "0xEDC920", VA = "0x180EDD920")] private static void SetGlobalVectorArray(int name, Vector4[] values, int count) { } // Token: 0x06000422 RID: 1058 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000422")] [Address(RVA = "0xEDD350", Offset = "0xEDC350", VA = "0x180EDD350")] private static void SetGlobalMatrixArray(int name, Matrix4x4[] values, int count) { } // Token: 0x06000423 RID: 1059 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000423")] [Address(RVA = "0xEDAF00", Offset = "0xED9F00", VA = "0x180EDAF00")] private static void ExtractGlobalFloatArray(int name, List values) { } // Token: 0x06000424 RID: 1060 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000424")] [Address(RVA = "0xEDB1E0", Offset = "0xEDA1E0", VA = "0x180EDB1E0")] private static void ExtractGlobalVectorArray(int name, List values) { } // Token: 0x06000425 RID: 1061 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000425")] [Address(RVA = "0xEDB070", Offset = "0xEDA070", VA = "0x180EDB070")] private static void ExtractGlobalMatrixArray(int name, List values) { } // Token: 0x06000426 RID: 1062 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000426")] [Address(RVA = "0xEDD060", Offset = "0xEDC060", VA = "0x180EDD060")] public static void SetGlobalFloat(string name, float value) { } // Token: 0x06000427 RID: 1063 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000427")] [Address(RVA = "0xEDD010", Offset = "0xEDC010", VA = "0x180EDD010")] public static void SetGlobalFloat(int nameID, float value) { } // Token: 0x06000428 RID: 1064 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000428")] [Address(RVA = "0xEDD120", Offset = "0xEDC120", VA = "0x180EDD120")] public static void SetGlobalInt(string name, int value) { } // Token: 0x06000429 RID: 1065 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000429")] [Address(RVA = "0xEDD0D0", Offset = "0xEDC0D0", VA = "0x180EDD0D0")] public static void SetGlobalInt(int nameID, int value) { } // Token: 0x0600042A RID: 1066 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600042A")] [Address(RVA = "0xEDDAC0", Offset = "0xEDCAC0", VA = "0x180EDDAC0")] public static void SetGlobalVector(string name, Vector4 value) { } // Token: 0x0600042B RID: 1067 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600042B")] [Address(RVA = "0xEDDB40", Offset = "0xEDCB40", VA = "0x180EDDB40")] public static void SetGlobalVector(int nameID, Vector4 value) { } // Token: 0x0600042C RID: 1068 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600042C")] [Address(RVA = "0xEDCC40", Offset = "0xEDBC40", VA = "0x180EDCC40")] public static void SetGlobalColor(string name, Color value) { } // Token: 0x0600042D RID: 1069 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600042D")] [Address(RVA = "0xEDCBE0", Offset = "0xEDBBE0", VA = "0x180EDCBE0")] public static void SetGlobalColor(int nameID, Color value) { } // Token: 0x0600042E RID: 1070 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600042E")] [Address(RVA = "0xEDD4F0", Offset = "0xEDC4F0", VA = "0x180EDD4F0")] public static void SetGlobalMatrix(string name, Matrix4x4 value) { } // Token: 0x0600042F RID: 1071 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600042F")] [Address(RVA = "0xEDD580", Offset = "0xEDC580", VA = "0x180EDD580")] public static void SetGlobalMatrix(int nameID, Matrix4x4 value) { } // Token: 0x06000430 RID: 1072 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000430")] [Address(RVA = "0xEDD670", Offset = "0xEDC670", VA = "0x180EDD670")] public static void SetGlobalTexture(string name, Texture value) { } // Token: 0x06000431 RID: 1073 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000431")] [Address(RVA = "0xEDD630", Offset = "0xEDC630", VA = "0x180EDD630")] public static void SetGlobalTexture(int nameID, Texture value) { } // Token: 0x06000432 RID: 1074 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000432")] [Address(RVA = "0xEDD6E0", Offset = "0xEDC6E0", VA = "0x180EDD6E0")] public static void SetGlobalTexture(string name, RenderTexture value, RenderTextureSubElement element) { } // Token: 0x06000433 RID: 1075 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000433")] [Address(RVA = "0xEDD5E0", Offset = "0xEDC5E0", VA = "0x180EDD5E0")] public static void SetGlobalTexture(int nameID, RenderTexture value, RenderTextureSubElement element) { } // Token: 0x06000434 RID: 1076 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000434")] [Address(RVA = "0xEDCB70", Offset = "0xEDBB70", VA = "0x180EDCB70")] public static void SetGlobalBuffer(string name, ComputeBuffer value) { } // Token: 0x06000435 RID: 1077 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000435")] [Address(RVA = "0xEDCB30", Offset = "0xEDBB30", VA = "0x180EDCB30")] public static void SetGlobalBuffer(int nameID, ComputeBuffer value) { } // Token: 0x06000436 RID: 1078 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000436")] [Address(RVA = "0xEDCCD0", Offset = "0xEDBCD0", VA = "0x180EDCCD0")] public static void SetGlobalConstantBuffer(int nameID, ComputeBuffer value, int offset, int size) { } // Token: 0x06000437 RID: 1079 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000437")] [Address(RVA = "0xEDCEA0", Offset = "0xEDBEA0", VA = "0x180EDCEA0")] public static void SetGlobalFloatArray(string name, List values) { } // Token: 0x06000438 RID: 1080 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000438")] [Address(RVA = "0xEDCFB0", Offset = "0xEDBFB0", VA = "0x180EDCFB0")] public static void SetGlobalFloatArray(int nameID, List values) { } // Token: 0x06000439 RID: 1081 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000439")] [Address(RVA = "0xEDCF30", Offset = "0xEDBF30", VA = "0x180EDCF30")] public static void SetGlobalFloatArray(string name, float[] values) { } // Token: 0x0600043A RID: 1082 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600043A")] [Address(RVA = "0xEDCF90", Offset = "0xEDBF90", VA = "0x180EDCF90")] public static void SetGlobalFloatArray(int nameID, float[] values) { } // Token: 0x0600043B RID: 1083 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600043B")] [Address(RVA = "0xEDD890", Offset = "0xEDC890", VA = "0x180EDD890")] public static void SetGlobalVectorArray(string name, List values) { } // Token: 0x0600043C RID: 1084 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600043C")] [Address(RVA = "0xEDD830", Offset = "0xEDC830", VA = "0x180EDD830")] public static void SetGlobalVectorArray(int nameID, List values) { } // Token: 0x0600043D RID: 1085 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600043D")] [Address(RVA = "0xEDD7D0", Offset = "0xEDC7D0", VA = "0x180EDD7D0")] public static void SetGlobalVectorArray(string name, Vector4[] values) { } // Token: 0x0600043E RID: 1086 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600043E")] [Address(RVA = "0xEDD7B0", Offset = "0xEDC7B0", VA = "0x180EDD7B0")] public static void SetGlobalVectorArray(int nameID, Vector4[] values) { } // Token: 0x0600043F RID: 1087 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600043F")] [Address(RVA = "0xEDD200", Offset = "0xEDC200", VA = "0x180EDD200")] public static void SetGlobalMatrixArray(string name, List values) { } // Token: 0x06000440 RID: 1088 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000440")] [Address(RVA = "0xEDD2F0", Offset = "0xEDC2F0", VA = "0x180EDD2F0")] public static void SetGlobalMatrixArray(int nameID, List values) { } // Token: 0x06000441 RID: 1089 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000441")] [Address(RVA = "0xEDD290", Offset = "0xEDC290", VA = "0x180EDD290")] public static void SetGlobalMatrixArray(string name, Matrix4x4[] values) { } // Token: 0x06000442 RID: 1090 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000442")] [Address(RVA = "0xEDD1E0", Offset = "0xEDC1E0", VA = "0x180EDD1E0")] public static void SetGlobalMatrixArray(int nameID, Matrix4x4[] values) { } // Token: 0x06000443 RID: 1091 RVA: 0x000040B0 File Offset: 0x000022B0 [Token(Token = "0x6000443")] [Address(RVA = "0xEDB830", Offset = "0xEDA830", VA = "0x180EDB830")] public static float GetGlobalFloat(string name) { return 0f; } // Token: 0x06000444 RID: 1092 RVA: 0x000040C8 File Offset: 0x000022C8 [Token(Token = "0x6000444")] [Address(RVA = "0xEDB7F0", Offset = "0xEDA7F0", VA = "0x180EDB7F0")] public static float GetGlobalFloat(int nameID) { return 0f; } // Token: 0x06000445 RID: 1093 RVA: 0x000040E0 File Offset: 0x000022E0 [Token(Token = "0x6000445")] [Address(RVA = "0xEDB890", Offset = "0xEDA890", VA = "0x180EDB890")] public static int GetGlobalInt(string name) { return 0; } // Token: 0x06000446 RID: 1094 RVA: 0x000040F8 File Offset: 0x000022F8 [Token(Token = "0x6000446")] [Address(RVA = "0xEDB8F0", Offset = "0xEDA8F0", VA = "0x180EDB8F0")] public static int GetGlobalInt(int nameID) { return 0; } // Token: 0x06000447 RID: 1095 RVA: 0x00004110 File Offset: 0x00002310 [Token(Token = "0x6000447")] [Address(RVA = "0xEDBFA0", Offset = "0xEDAFA0", VA = "0x180EDBFA0")] public static Vector4 GetGlobalVector(string name) { return default(Vector4); } // Token: 0x06000448 RID: 1096 RVA: 0x00004128 File Offset: 0x00002328 [Token(Token = "0x6000448")] [Address(RVA = "0xEDBF40", Offset = "0xEDAF40", VA = "0x180EDBF40")] public static Vector4 GetGlobalVector(int nameID) { return default(Vector4); } // Token: 0x06000449 RID: 1097 RVA: 0x00004140 File Offset: 0x00002340 [Token(Token = "0x6000449")] [Address(RVA = "0xEDB580", Offset = "0xEDA580", VA = "0x180EDB580")] public static Color GetGlobalColor(string name) { return default(Color); } // Token: 0x0600044A RID: 1098 RVA: 0x00004158 File Offset: 0x00002358 [Token(Token = "0x600044A")] [Address(RVA = "0xEDB500", Offset = "0xEDA500", VA = "0x180EDB500")] public static Color GetGlobalColor(int nameID) { return default(Color); } // Token: 0x0600044B RID: 1099 RVA: 0x00004170 File Offset: 0x00002370 [Token(Token = "0x600044B")] [Address(RVA = "0xEDBBD0", Offset = "0xEDABD0", VA = "0x180EDBBD0")] public static Matrix4x4 GetGlobalMatrix(string name) { return default(Matrix4x4); } // Token: 0x0600044C RID: 1100 RVA: 0x00004188 File Offset: 0x00002388 [Token(Token = "0x600044C")] [Address(RVA = "0xEDBB40", Offset = "0xEDAB40", VA = "0x180EDBB40")] public static Matrix4x4 GetGlobalMatrix(int nameID) { return default(Matrix4x4); } // Token: 0x0600044D RID: 1101 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x600044D")] [Address(RVA = "0xEDBCD0", Offset = "0xEDACD0", VA = "0x180EDBCD0")] public static Texture GetGlobalTexture(string name) { return null; } // Token: 0x0600044E RID: 1102 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x600044E")] [Address(RVA = "0xEDBC90", Offset = "0xEDAC90", VA = "0x180EDBC90")] public static Texture GetGlobalTexture(int nameID) { return null; } // Token: 0x0600044F RID: 1103 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x600044F")] [Address(RVA = "0xEDB760", Offset = "0xEDA760", VA = "0x180EDB760")] public static float[] GetGlobalFloatArray(string name) { return null; } // Token: 0x06000450 RID: 1104 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000450")] [Address(RVA = "0xEDB6B0", Offset = "0xEDA6B0", VA = "0x180EDB6B0")] public static float[] GetGlobalFloatArray(int nameID) { return null; } // Token: 0x06000451 RID: 1105 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000451")] [Address(RVA = "0xEDBDB0", Offset = "0xEDADB0", VA = "0x180EDBDB0")] public static Vector4[] GetGlobalVectorArray(string name) { return null; } // Token: 0x06000452 RID: 1106 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000452")] [Address(RVA = "0xEDBE50", Offset = "0xEDAE50", VA = "0x180EDBE50")] public static Vector4[] GetGlobalVectorArray(int nameID) { return null; } // Token: 0x06000453 RID: 1107 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000453")] [Address(RVA = "0xEDBA70", Offset = "0xEDAA70", VA = "0x180EDBA70")] public static Matrix4x4[] GetGlobalMatrixArray(string name) { return null; } // Token: 0x06000454 RID: 1108 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000454")] [Address(RVA = "0xEDB9B0", Offset = "0xEDA9B0", VA = "0x180EDB9B0")] public static Matrix4x4[] GetGlobalMatrixArray(int nameID) { return null; } // Token: 0x06000455 RID: 1109 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000455")] [Address(RVA = "0xEDB710", Offset = "0xEDA710", VA = "0x180EDB710")] public static void GetGlobalFloatArray(string name, List values) { } // Token: 0x06000456 RID: 1110 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000456")] [Address(RVA = "0xEDB6A0", Offset = "0xEDA6A0", VA = "0x180EDB6A0")] public static void GetGlobalFloatArray(int nameID, List values) { } // Token: 0x06000457 RID: 1111 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000457")] [Address(RVA = "0xEDBEB0", Offset = "0xEDAEB0", VA = "0x180EDBEB0")] public static void GetGlobalVectorArray(string name, List values) { } // Token: 0x06000458 RID: 1112 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000458")] [Address(RVA = "0xEDBE40", Offset = "0xEDAE40", VA = "0x180EDBE40")] public static void GetGlobalVectorArray(int nameID, List values) { } // Token: 0x06000459 RID: 1113 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000459")] [Address(RVA = "0xEDBA10", Offset = "0xEDAA10", VA = "0x180EDBA10")] public static void GetGlobalMatrixArray(string name, List values) { } // Token: 0x0600045A RID: 1114 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600045A")] [Address(RVA = "0xEDBA60", Offset = "0xEDAA60", VA = "0x180EDBA60")] public static void GetGlobalMatrixArray(int nameID, List values) { } // Token: 0x0600045B RID: 1115 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600045B")] [Address(RVA = "0xEDDBF0", Offset = "0xEDCBF0", VA = "0x180EDDBF0")] private Shader() { } // Token: 0x0600045C RID: 1116 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x600045C")] [Address(RVA = "0xEDC570", Offset = "0xEDB570", VA = "0x180EDC570")] [FreeFunction] private static string GetPropertyName([NotNull] Shader shader, int propertyIndex) { return null; } // Token: 0x0600045D RID: 1117 RVA: 0x000041A0 File Offset: 0x000023A0 [Token(Token = "0x600045D")] [Address(RVA = "0xEDC530", Offset = "0xEDB530", VA = "0x180EDC530")] [FreeFunction] private static int GetPropertyNameId([NotNull] Shader shader, int propertyIndex) { return 0; } // Token: 0x0600045E RID: 1118 RVA: 0x000041B8 File Offset: 0x000023B8 [Token(Token = "0x600045E")] [Address(RVA = "0xEDC990", Offset = "0xEDB990", VA = "0x180EDC990")] [FreeFunction] private static ShaderPropertyType GetPropertyType([NotNull] Shader shader, int propertyIndex) { return ShaderPropertyType.Color; } // Token: 0x0600045F RID: 1119 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x600045F")] [Address(RVA = "0xEDC3C0", Offset = "0xEDB3C0", VA = "0x180EDC3C0")] [FreeFunction] private static string GetPropertyDescription([NotNull] Shader shader, int propertyIndex) { return null; } // Token: 0x06000460 RID: 1120 RVA: 0x000041D0 File Offset: 0x000023D0 [Token(Token = "0x6000460")] [Address(RVA = "0xEDC450", Offset = "0xEDB450", VA = "0x180EDC450")] [FreeFunction] private static ShaderPropertyFlags GetPropertyFlags([NotNull] Shader shader, int propertyIndex) { return ShaderPropertyFlags.None; } // Token: 0x06000461 RID: 1121 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000461")] [Address(RVA = "0xEDC020", Offset = "0xEDB020", VA = "0x180EDC020")] [FreeFunction] private static string[] GetPropertyAttributes([NotNull] Shader shader, int propertyIndex) { return null; } // Token: 0x06000462 RID: 1122 RVA: 0x000041E8 File Offset: 0x000023E8 [Token(Token = "0x6000462")] [Address(RVA = "0xEDC250", Offset = "0xEDB250", VA = "0x180EDC250")] [FreeFunction] private static Vector4 GetPropertyDefaultValue([NotNull] Shader shader, int propertyIndex) { return default(Vector4); } // Token: 0x06000463 RID: 1123 RVA: 0x00004200 File Offset: 0x00002400 [Token(Token = "0x6000463")] [Address(RVA = "0xEDC870", Offset = "0xEDB870", VA = "0x180EDC870")] [FreeFunction] private static TextureDimension GetPropertyTextureDimension([NotNull] Shader shader, int propertyIndex) { return TextureDimension.None; } // Token: 0x06000464 RID: 1124 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000464")] [Address(RVA = "0xEDC830", Offset = "0xEDB830", VA = "0x180EDC830")] [FreeFunction] private static string GetPropertyTextureDefaultName([NotNull] Shader shader, int propertyIndex) { return null; } // Token: 0x06000465 RID: 1125 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000465")] [Address(RVA = "0xEDADA0", Offset = "0xED9DA0", VA = "0x180EDADA0")] private static void CheckPropertyIndex(Shader s, int propertyIndex) { } // Token: 0x06000466 RID: 1126 RVA: 0x00004218 File Offset: 0x00002418 [Token(Token = "0x6000466")] [Address(RVA = "0xEDC0B0", Offset = "0xEDB0B0", VA = "0x180EDC0B0")] public int GetPropertyCount() { return 0; } // Token: 0x06000467 RID: 1127 RVA: 0x00004230 File Offset: 0x00002430 [Token(Token = "0x6000467")] [Address(RVA = "0xEDB420", Offset = "0xEDA420", VA = "0x180EDB420")] public int FindPropertyIndex(string propertyName) { return 0; } // Token: 0x06000468 RID: 1128 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000468")] [Address(RVA = "0xEDC5B0", Offset = "0xEDB5B0", VA = "0x180EDC5B0")] public string GetPropertyName(int propertyIndex) { return null; } // Token: 0x06000469 RID: 1129 RVA: 0x00004248 File Offset: 0x00002448 [Token(Token = "0x6000469")] [Address(RVA = "0xEDC4E0", Offset = "0xEDB4E0", VA = "0x180EDC4E0")] public int GetPropertyNameId(int propertyIndex) { return 0; } // Token: 0x0600046A RID: 1130 RVA: 0x00004260 File Offset: 0x00002460 [Token(Token = "0x600046A")] [Address(RVA = "0xEDC9D0", Offset = "0xEDB9D0", VA = "0x180EDC9D0")] public ShaderPropertyType GetPropertyType(int propertyIndex) { return ShaderPropertyType.Color; } // Token: 0x0600046B RID: 1131 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x600046B")] [Address(RVA = "0xEDC400", Offset = "0xEDB400", VA = "0x180EDC400")] public string GetPropertyDescription(int propertyIndex) { return null; } // Token: 0x0600046C RID: 1132 RVA: 0x00004278 File Offset: 0x00002478 [Token(Token = "0x600046C")] [Address(RVA = "0xEDC490", Offset = "0xEDB490", VA = "0x180EDC490")] public ShaderPropertyFlags GetPropertyFlags(int propertyIndex) { return ShaderPropertyFlags.None; } // Token: 0x0600046D RID: 1133 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x600046D")] [Address(RVA = "0xEDC060", Offset = "0xEDB060", VA = "0x180EDC060")] public string[] GetPropertyAttributes(int propertyIndex) { return null; } // Token: 0x0600046E RID: 1134 RVA: 0x00004290 File Offset: 0x00002490 [Token(Token = "0x600046E")] [Address(RVA = "0xEDC0F0", Offset = "0xEDB0F0", VA = "0x180EDC0F0")] public float GetPropertyDefaultFloatValue(int propertyIndex) { return 0f; } // Token: 0x0600046F RID: 1135 RVA: 0x000042A8 File Offset: 0x000024A8 [Token(Token = "0x600046F")] [Address(RVA = "0xEDC2C0", Offset = "0xEDB2C0", VA = "0x180EDC2C0")] public Vector4 GetPropertyDefaultVectorValue(int propertyIndex) { return default(Vector4); } // Token: 0x06000470 RID: 1136 RVA: 0x000042C0 File Offset: 0x000024C0 [Token(Token = "0x6000470")] [Address(RVA = "0xEDC600", Offset = "0xEDB600", VA = "0x180EDC600")] public Vector2 GetPropertyRangeLimits(int propertyIndex) { return default(Vector2); } // Token: 0x06000471 RID: 1137 RVA: 0x000042D8 File Offset: 0x000024D8 [Token(Token = "0x6000471")] [Address(RVA = "0xEDC8B0", Offset = "0xEDB8B0", VA = "0x180EDC8B0")] public TextureDimension GetPropertyTextureDimension(int propertyIndex) { return TextureDimension.None; } // Token: 0x06000472 RID: 1138 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000472")] [Address(RVA = "0xEDC750", Offset = "0xEDB750", VA = "0x180EDC750")] public string GetPropertyTextureDefaultName(int propertyIndex) { return null; } // Token: 0x06000473 RID: 1139 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000473")] [Address(RVA = "0xEDDA40", Offset = "0xEDCA40", VA = "0x180EDDA40")] private static void SetGlobalVectorImpl_Injected(int name, ref Vector4 value) { } // Token: 0x06000474 RID: 1140 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000474")] [Address(RVA = "0xEDD470", Offset = "0xEDC470", VA = "0x180EDD470")] private static void SetGlobalMatrixImpl_Injected(int name, ref Matrix4x4 value) { } // Token: 0x06000475 RID: 1141 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000475")] [Address(RVA = "0xEDBF00", Offset = "0xEDAF00", VA = "0x180EDBF00")] private static void GetGlobalVectorImpl_Injected(int name, out Vector4 ret) { } // Token: 0x06000476 RID: 1142 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000476")] [Address(RVA = "0xEDBB00", Offset = "0xEDAB00", VA = "0x180EDBB00")] private static void GetGlobalMatrixImpl_Injected(int name, out Matrix4x4 ret) { } // Token: 0x06000477 RID: 1143 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000477")] [Address(RVA = "0xEDC200", Offset = "0xEDB200", VA = "0x180EDC200")] private static void GetPropertyDefaultValue_Injected(Shader shader, int propertyIndex, out Vector4 ret) { } } }