using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x020000AE RID: 174 [Token(Token = "0x20000AE")] [NativeHeader("Runtime/Graphics/Mesh/SkinnedMeshRenderer.h")] public class SkinnedMeshRenderer : Renderer { // Token: 0x17000122 RID: 290 // (get) Token: 0x06000550 RID: 1360 RVA: 0x00004818 File Offset: 0x00002A18 // (set) Token: 0x06000551 RID: 1361 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000122")] public SkinQuality quality { [Token(Token = "0x6000550")] [Address(RVA = "0xEDEEA0", Offset = "0xEDDEA0", VA = "0x180EDEEA0")] get { return SkinQuality.Auto; } [Token(Token = "0x6000551")] [Address(RVA = "0xEDF0D0", Offset = "0xEDE0D0", VA = "0x180EDF0D0")] set { } } // Token: 0x17000123 RID: 291 // (get) Token: 0x06000552 RID: 1362 RVA: 0x00004830 File Offset: 0x00002A30 // (set) Token: 0x06000553 RID: 1363 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000123")] public bool updateWhenOffscreen { [Token(Token = "0x6000552")] [Address(RVA = "0xEDEFA0", Offset = "0xEDDFA0", VA = "0x180EDEFA0")] get { return default(bool); } [Token(Token = "0x6000553")] [Address(RVA = "0xEDF200", Offset = "0xEDE200", VA = "0x180EDF200")] set { } } // Token: 0x17000124 RID: 292 // (get) Token: 0x06000554 RID: 1364 RVA: 0x00004848 File Offset: 0x00002A48 // (set) Token: 0x06000555 RID: 1365 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000124")] public bool forceMatrixRecalculationPerRender { [Token(Token = "0x6000554")] [Address(RVA = "0xEDEE60", Offset = "0xEDDE60", VA = "0x180EDEE60")] get { return default(bool); } [Token(Token = "0x6000555")] [Address(RVA = "0xEDF030", Offset = "0xEDE030", VA = "0x180EDF030")] set { } } // Token: 0x17000125 RID: 293 // (get) Token: 0x06000556 RID: 1366 RVA: 0x00002052 File Offset: 0x00000252 // (set) Token: 0x06000557 RID: 1367 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000125")] public Transform rootBone { [Token(Token = "0x6000556")] [Address(RVA = "0xEDEEE0", Offset = "0xEDDEE0", VA = "0x180EDEEE0")] get { return null; } [Token(Token = "0x6000557")] [Address(RVA = "0xEDF110", Offset = "0xEDE110", VA = "0x180EDF110")] set { } } // Token: 0x17000126 RID: 294 // (get) Token: 0x06000558 RID: 1368 RVA: 0x00002052 File Offset: 0x00000252 // (set) Token: 0x06000559 RID: 1369 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000126")] public Transform[] bones { [Token(Token = "0x6000558")] [Address(RVA = "0xEDEE20", Offset = "0xEDDE20", VA = "0x180EDEE20")] get { return null; } [Token(Token = "0x6000559")] [Address(RVA = "0xEDEFE0", Offset = "0xEDDFE0", VA = "0x180EDEFE0")] set { } } // Token: 0x17000127 RID: 295 // (get) Token: 0x0600055A RID: 1370 RVA: 0x00002052 File Offset: 0x00000252 // (set) Token: 0x0600055B RID: 1371 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000127")] [NativeProperty] public Mesh sharedMesh { [Token(Token = "0x600055A")] [Address(RVA = "0xEDEF20", Offset = "0xEDDF20", VA = "0x180EDEF20")] get { return null; } [Token(Token = "0x600055B")] [Address(RVA = "0xEDF160", Offset = "0xEDE160", VA = "0x180EDF160")] set { } } // Token: 0x17000128 RID: 296 // (get) Token: 0x0600055C RID: 1372 RVA: 0x00004860 File Offset: 0x00002A60 // (set) Token: 0x0600055D RID: 1373 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000128")] [NativeProperty] public bool skinnedMotionVectors { [Token(Token = "0x600055C")] [Address(RVA = "0xEDEF60", Offset = "0xEDDF60", VA = "0x180EDEF60")] get { return default(bool); } [Token(Token = "0x600055D")] [Address(RVA = "0xEDF1B0", Offset = "0xEDE1B0", VA = "0x180EDF1B0")] set { } } // Token: 0x0600055E RID: 1374 RVA: 0x00004878 File Offset: 0x00002A78 [Token(Token = "0x600055E")] [Address(RVA = "0xEDEC30", Offset = "0xEDDC30", VA = "0x180EDEC30")] public float GetBlendShapeWeight(int index) { return 0f; } // Token: 0x0600055F RID: 1375 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600055F")] [Address(RVA = "0xEDED30", Offset = "0xEDDD30", VA = "0x180EDED30")] public void SetBlendShapeWeight(int index, float value) { } // Token: 0x06000560 RID: 1376 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000560")] [Address(RVA = "0xEDEBE0", Offset = "0xEDDBE0", VA = "0x180EDEBE0")] public void BakeMesh(Mesh mesh) { } // Token: 0x06000561 RID: 1377 RVA: 0x00004890 File Offset: 0x00002A90 [Token(Token = "0x6000561")] [Address(RVA = "0xEDECC0", Offset = "0xEDDCC0", VA = "0x180EDECC0")] [FreeFunction] private Bounds GetLocalAABB() { return default(Bounds); } // Token: 0x06000562 RID: 1378 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000562")] [Address(RVA = "0xEDEDD0", Offset = "0xEDDDD0", VA = "0x180EDEDD0")] private void SetLocalAABB(Bounds b) { } // Token: 0x17000129 RID: 297 // (get) Token: 0x06000563 RID: 1379 RVA: 0x000048A8 File Offset: 0x00002AA8 // (set) Token: 0x06000564 RID: 1380 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000129")] public Bounds localBounds { [Token(Token = "0x6000563")] [Address(RVA = "0xEDECC0", Offset = "0xEDDCC0", VA = "0x180EDECC0")] get { return default(Bounds); } [Token(Token = "0x6000564")] [Address(RVA = "0xEDF080", Offset = "0xEDE080", VA = "0x180EDF080")] set { } } // Token: 0x06000565 RID: 1381 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000565")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] public SkinnedMeshRenderer() { } // Token: 0x06000566 RID: 1382 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000566")] [Address(RVA = "0xEDEC70", Offset = "0xEDDC70", VA = "0x180EDEC70")] private void GetLocalAABB_Injected(out Bounds ret) { } // Token: 0x06000567 RID: 1383 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000567")] [Address(RVA = "0xEDED80", Offset = "0xEDDD80", VA = "0x180EDED80")] private void SetLocalAABB_Injected(ref Bounds b) { } } }