using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x0200008D RID: 141 [Token(Token = "0x200008D")] [NativeHeader("Runtime/Camera/Skybox.h")] public sealed class Skybox : Behaviour { // Token: 0x1700011F RID: 287 // (get) Token: 0x06000548 RID: 1352 RVA: 0x00002052 File Offset: 0x00000252 // (set) Token: 0x06000549 RID: 1353 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700011F")] public Material material { [Token(Token = "0x6000548")] [Address(RVA = "0xEDF250", Offset = "0xEDE250", VA = "0x180EDF250")] get { return null; } [Token(Token = "0x6000549")] [Address(RVA = "0xEDF290", Offset = "0xEDE290", VA = "0x180EDF290")] set { } } } }