using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000147 RID: 327 [Token(Token = "0x2000147")] [ExcludeFromPreset] [NativeType] [NativeType("Runtime/Graphics/SpriteFrame.h")] [NativeHeader("Runtime/2D/Common/SpriteDataAccess.h")] [NativeHeader("Runtime/2D/Common/ScriptBindings/SpritesMarshalling.h")] [NativeHeader("Runtime/Graphics/SpriteUtility.h")] public sealed class Sprite : Object { // Token: 0x06000C84 RID: 3204 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000C84")] [Address(RVA = "0xEE3A30", Offset = "0xEE2A30", VA = "0x180EE3A30")] [RequiredByNativeCode] private Sprite() { } // Token: 0x06000C85 RID: 3205 RVA: 0x00008BE0 File Offset: 0x00006DE0 [Token(Token = "0x6000C85")] [Address(RVA = "0xEE30A0", Offset = "0xEE20A0", VA = "0x180EE30A0")] internal int GetPackingMode() { return 0; } // Token: 0x06000C86 RID: 3206 RVA: 0x00008BF8 File Offset: 0x00006DF8 [Token(Token = "0x6000C86")] [Address(RVA = "0xEE30E0", Offset = "0xEE20E0", VA = "0x180EE30E0")] internal int GetPackingRotation() { return 0; } // Token: 0x06000C87 RID: 3207 RVA: 0x00008C10 File Offset: 0x00006E10 [Token(Token = "0x6000C87")] [Address(RVA = "0xEE3060", Offset = "0xEE2060", VA = "0x180EE3060")] internal int GetPacked() { return 0; } // Token: 0x06000C88 RID: 3208 RVA: 0x00008C28 File Offset: 0x00006E28 [Token(Token = "0x6000C88")] [Address(RVA = "0xEE35B0", Offset = "0xEE25B0", VA = "0x180EE35B0")] internal Rect GetTextureRect() { return default(Rect); } // Token: 0x06000C89 RID: 3209 RVA: 0x00008C40 File Offset: 0x00006E40 [Token(Token = "0x6000C89")] [Address(RVA = "0xEE3510", Offset = "0xEE2510", VA = "0x180EE3510")] internal Vector2 GetTextureRectOffset() { return default(Vector2); } // Token: 0x06000C8A RID: 3210 RVA: 0x00008C58 File Offset: 0x00006E58 [Token(Token = "0x6000C8A")] [Address(RVA = "0xEE2F50", Offset = "0xEE1F50", VA = "0x180EE2F50")] internal Vector4 GetInnerUVs() { return default(Vector4); } // Token: 0x06000C8B RID: 3211 RVA: 0x00008C70 File Offset: 0x00006E70 [Token(Token = "0x6000C8B")] [Address(RVA = "0xEE3000", Offset = "0xEE2000", VA = "0x180EE3000")] internal Vector4 GetOuterUVs() { return default(Vector4); } // Token: 0x06000C8C RID: 3212 RVA: 0x00008C88 File Offset: 0x00006E88 [Token(Token = "0x6000C8C")] [Address(RVA = "0xEE3170", Offset = "0xEE2170", VA = "0x180EE3170")] internal Vector4 GetPadding() { return default(Vector4); } // Token: 0x06000C8D RID: 3213 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000C8D")] [Address(RVA = "0xEE24A0", Offset = "0xEE14A0", VA = "0x180EE24A0")] [FreeFunction] internal static Sprite CreateSpriteWithoutTextureScripting(Rect rect, Vector2 pivot, float pixelsToUnits, Texture2D texture) { return null; } // Token: 0x06000C8E RID: 3214 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000C8E")] [Address(RVA = "0xEE2580", Offset = "0xEE1580", VA = "0x180EE2580")] [FreeFunction] internal static Sprite CreateSprite(Texture2D texture, Rect rect, Vector2 pivot, float pixelsPerUnit, uint extrude, SpriteMeshType meshType, Vector4 border, bool generateFallbackPhysicsShape) { return null; } // Token: 0x17000288 RID: 648 // (get) Token: 0x06000C8F RID: 3215 RVA: 0x00008CA0 File Offset: 0x00006EA0 [Token(Token = "0x17000288")] public Bounds bounds { [Token(Token = "0x6000C8F")] [Address(RVA = "0xEE3BD0", Offset = "0xEE2BD0", VA = "0x180EE3BD0")] get { return default(Bounds); } } // Token: 0x17000289 RID: 649 // (get) Token: 0x06000C90 RID: 3216 RVA: 0x00008CB8 File Offset: 0x00006EB8 [Token(Token = "0x17000289")] public Rect rect { [Token(Token = "0x6000C90")] [Address(RVA = "0xEE3DB0", Offset = "0xEE2DB0", VA = "0x180EE3DB0")] get { return default(Rect); } } // Token: 0x1700028A RID: 650 // (get) Token: 0x06000C91 RID: 3217 RVA: 0x00008CD0 File Offset: 0x00006ED0 [Token(Token = "0x1700028A")] public Vector4 border { [Token(Token = "0x6000C91")] [Address(RVA = "0xEE3B20", Offset = "0xEE2B20", VA = "0x180EE3B20")] get { return default(Vector4); } } // Token: 0x1700028B RID: 651 // (get) Token: 0x06000C92 RID: 3218 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x1700028B")] public Texture2D texture { [Token(Token = "0x6000C92")] [Address(RVA = "0xEE4000", Offset = "0xEE3000", VA = "0x180EE4000")] get { return null; } } // Token: 0x1700028C RID: 652 // (get) Token: 0x06000C93 RID: 3219 RVA: 0x00008CE8 File Offset: 0x00006EE8 [Token(Token = "0x1700028C")] public float pixelsPerUnit { [Token(Token = "0x6000C93")] [Address(RVA = "0xEE3D20", Offset = "0xEE2D20", VA = "0x180EE3D20")] [NativeMethod] get { return 0f; } } // Token: 0x1700028D RID: 653 // (get) Token: 0x06000C94 RID: 3220 RVA: 0x00008D00 File Offset: 0x00006F00 [Token(Token = "0x1700028D")] public float spriteAtlasTextureScale { [Token(Token = "0x6000C94")] [Address(RVA = "0xEE3E10", Offset = "0xEE2E10", VA = "0x180EE3E10")] [NativeMethod] get { return 0f; } } // Token: 0x1700028E RID: 654 // (get) Token: 0x06000C95 RID: 3221 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x1700028E")] public Texture2D associatedAlphaSplitTexture { [Token(Token = "0x6000C95")] [Address(RVA = "0xEE3A90", Offset = "0xEE2A90", VA = "0x180EE3A90")] [NativeMethod] get { return null; } } // Token: 0x1700028F RID: 655 // (get) Token: 0x06000C96 RID: 3222 RVA: 0x00008D18 File Offset: 0x00006F18 [Token(Token = "0x1700028F")] public Vector2 pivot { [Token(Token = "0x6000C96")] [Address(RVA = "0xEE3CD0", Offset = "0xEE2CD0", VA = "0x180EE3CD0")] [NativeMethod] get { return default(Vector2); } } // Token: 0x17000290 RID: 656 // (get) Token: 0x06000C97 RID: 3223 RVA: 0x00008D30 File Offset: 0x00006F30 [Token(Token = "0x17000290")] public bool packed { [Token(Token = "0x6000C97")] [Address(RVA = "0xEE3C40", Offset = "0xEE2C40", VA = "0x180EE3C40")] get { return default(bool); } } // Token: 0x17000291 RID: 657 // (get) Token: 0x06000C98 RID: 3224 RVA: 0x00008D48 File Offset: 0x00006F48 [Token(Token = "0x17000291")] public SpritePackingMode packingMode { [Token(Token = "0x6000C98")] [Address(RVA = "0xEE30A0", Offset = "0xEE20A0", VA = "0x180EE30A0")] get { return SpritePackingMode.Tight; } } // Token: 0x17000292 RID: 658 // (get) Token: 0x06000C99 RID: 3225 RVA: 0x00008D60 File Offset: 0x00006F60 [Token(Token = "0x17000292")] public SpritePackingRotation packingRotation { [Token(Token = "0x6000C99")] [Address(RVA = "0xEE30E0", Offset = "0xEE20E0", VA = "0x180EE30E0")] get { return SpritePackingRotation.None; } } // Token: 0x17000293 RID: 659 // (get) Token: 0x06000C9A RID: 3226 RVA: 0x00008D78 File Offset: 0x00006F78 [Token(Token = "0x17000293")] public Rect textureRect { [Token(Token = "0x6000C9A")] [Address(RVA = "0xEE3F30", Offset = "0xEE2F30", VA = "0x180EE3F30")] get { return default(Rect); } } // Token: 0x17000294 RID: 660 // (get) Token: 0x06000C9B RID: 3227 RVA: 0x00008D90 File Offset: 0x00006F90 [Token(Token = "0x17000294")] public Vector2 textureRectOffset { [Token(Token = "0x6000C9B")] [Address(RVA = "0xEE3E50", Offset = "0xEE2E50", VA = "0x180EE3E50")] get { return default(Vector2); } } // Token: 0x17000295 RID: 661 // (get) Token: 0x06000C9C RID: 3228 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x17000295")] public Vector2[] vertices { [Token(Token = "0x6000C9C")] [Address(RVA = "0xEE40C0", Offset = "0xEE30C0", VA = "0x180EE40C0")] [FreeFunction] get { return null; } } // Token: 0x17000296 RID: 662 // (get) Token: 0x06000C9D RID: 3229 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x17000296")] public ushort[] triangles { [Token(Token = "0x6000C9D")] [Address(RVA = "0xEE4040", Offset = "0xEE3040", VA = "0x180EE4040")] [FreeFunction] get { return null; } } // Token: 0x17000297 RID: 663 // (get) Token: 0x06000C9E RID: 3230 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x17000297")] public Vector2[] uv { [Token(Token = "0x6000C9E")] [Address(RVA = "0xEE4080", Offset = "0xEE3080", VA = "0x180EE4080")] [FreeFunction] get { return null; } } // Token: 0x06000C9F RID: 3231 RVA: 0x00008DA8 File Offset: 0x00006FA8 [Token(Token = "0x6000C9F")] [Address(RVA = "0xEE31D0", Offset = "0xEE21D0", VA = "0x180EE31D0")] public int GetPhysicsShapeCount() { return 0; } // Token: 0x06000CA0 RID: 3232 RVA: 0x00008DC0 File Offset: 0x00006FC0 [Token(Token = "0x6000CA0")] [Address(RVA = "0xEE3260", Offset = "0xEE2260", VA = "0x180EE3260")] public int GetPhysicsShapePointCount(int shapeIdx) { return 0; } // Token: 0x06000CA1 RID: 3233 RVA: 0x00008DD8 File Offset: 0x00006FD8 [Token(Token = "0x6000CA1")] [Address(RVA = "0xEE3610", Offset = "0xEE2610", VA = "0x180EE3610")] [NativeMethod] private int Internal_GetPhysicsShapePointCount(int shapeIdx) { return 0; } // Token: 0x06000CA2 RID: 3234 RVA: 0x00008DF0 File Offset: 0x00006FF0 [Token(Token = "0x6000CA2")] [Address(RVA = "0xEE3380", Offset = "0xEE2380", VA = "0x180EE3380")] public int GetPhysicsShape(int shapeIdx, List physicsShape) { return 0; } // Token: 0x06000CA3 RID: 3235 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000CA3")] [Address(RVA = "0xEE3210", Offset = "0xEE2210", VA = "0x180EE3210")] [FreeFunction] private static void GetPhysicsShapeImpl(Sprite sprite, int shapeIdx, List physicsShape) { } // Token: 0x06000CA4 RID: 3236 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000CA4")] [Address(RVA = "0xEE36F0", Offset = "0xEE26F0", VA = "0x180EE36F0")] public void OverridePhysicsShape(IList physicsShapes) { } // Token: 0x06000CA5 RID: 3237 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000CA5")] [Address(RVA = "0xEE36B0", Offset = "0xEE26B0", VA = "0x180EE36B0")] [FreeFunction] private static void OverridePhysicsShapeCount(Sprite sprite, int physicsShapeCount) { } // Token: 0x06000CA6 RID: 3238 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000CA6")] [Address(RVA = "0xEE39D0", Offset = "0xEE29D0", VA = "0x180EE39D0")] [FreeFunction] private static void OverridePhysicsShape(Sprite sprite, Vector2[] physicsShape, int idx) { } // Token: 0x06000CA7 RID: 3239 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000CA7")] [Address(RVA = "0xEE3650", Offset = "0xEE2650", VA = "0x180EE3650")] [FreeFunction] public void OverrideGeometry(Vector2[] vertices, ushort[] triangles) { } // Token: 0x06000CA8 RID: 3240 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000CA8")] [Address(RVA = "0xEE26D0", Offset = "0xEE16D0", VA = "0x180EE26D0")] internal static Sprite Create(Rect rect, Vector2 pivot, float pixelsToUnits, Texture2D texture) { return null; } // Token: 0x06000CA9 RID: 3241 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000CA9")] [Address(RVA = "0xEE2670", Offset = "0xEE1670", VA = "0x180EE2670")] internal static Sprite Create(Rect rect, Vector2 pivot, float pixelsToUnits) { return null; } // Token: 0x06000CAA RID: 3242 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000CAA")] [Address(RVA = "0xEE2A90", Offset = "0xEE1A90", VA = "0x180EE2A90")] public static Sprite Create(Texture2D texture, Rect rect, Vector2 pivot, float pixelsPerUnit, uint extrude, SpriteMeshType meshType, Vector4 border, bool generateFallbackPhysicsShape) { return null; } // Token: 0x06000CAB RID: 3243 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000CAB")] [Address(RVA = "0xEE2610", Offset = "0xEE1610", VA = "0x180EE2610")] public static Sprite Create(Texture2D texture, Rect rect, Vector2 pivot, float pixelsPerUnit, uint extrude, SpriteMeshType meshType, Vector4 border) { return null; } // Token: 0x06000CAC RID: 3244 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000CAC")] [Address(RVA = "0xEE28D0", Offset = "0xEE18D0", VA = "0x180EE28D0")] public static Sprite Create(Texture2D texture, Rect rect, Vector2 pivot, float pixelsPerUnit, uint extrude, SpriteMeshType meshType) { return null; } // Token: 0x06000CAD RID: 3245 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000CAD")] [Address(RVA = "0xEE29B0", Offset = "0xEE19B0", VA = "0x180EE29B0")] public static Sprite Create(Texture2D texture, Rect rect, Vector2 pivot, float pixelsPerUnit, uint extrude) { return null; } // Token: 0x06000CAE RID: 3246 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000CAE")] [Address(RVA = "0xEE2730", Offset = "0xEE1730", VA = "0x180EE2730")] public static Sprite Create(Texture2D texture, Rect rect, Vector2 pivot, float pixelsPerUnit) { return null; } // Token: 0x06000CAF RID: 3247 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000CAF")] [Address(RVA = "0xEE2800", Offset = "0xEE1800", VA = "0x180EE2800")] public static Sprite Create(Texture2D texture, Rect rect, Vector2 pivot) { return null; } // Token: 0x06000CB0 RID: 3248 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000CB0")] [Address(RVA = "0xEE3560", Offset = "0xEE2560", VA = "0x180EE3560")] private void GetTextureRect_Injected(out Rect ret) { } // Token: 0x06000CB1 RID: 3249 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000CB1")] [Address(RVA = "0xEE34C0", Offset = "0xEE24C0", VA = "0x180EE34C0")] private void GetTextureRectOffset_Injected(out Vector2 ret) { } // Token: 0x06000CB2 RID: 3250 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000CB2")] [Address(RVA = "0xEE2F00", Offset = "0xEE1F00", VA = "0x180EE2F00")] private void GetInnerUVs_Injected(out Vector4 ret) { } // Token: 0x06000CB3 RID: 3251 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000CB3")] [Address(RVA = "0xEE2FB0", Offset = "0xEE1FB0", VA = "0x180EE2FB0")] private void GetOuterUVs_Injected(out Vector4 ret) { } // Token: 0x06000CB4 RID: 3252 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000CB4")] [Address(RVA = "0xEE3120", Offset = "0xEE2120", VA = "0x180EE3120")] private void GetPadding_Injected(out Vector4 ret) { } // Token: 0x06000CB5 RID: 3253 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000CB5")] [Address(RVA = "0xEE2430", Offset = "0xEE1430", VA = "0x180EE2430")] private static Sprite CreateSpriteWithoutTextureScripting_Injected(ref Rect rect, ref Vector2 pivot, float pixelsToUnits, Texture2D texture) { return null; } // Token: 0x06000CB6 RID: 3254 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000CB6")] [Address(RVA = "0xEE2500", Offset = "0xEE1500", VA = "0x180EE2500")] private static Sprite CreateSprite_Injected(Texture2D texture, ref Rect rect, ref Vector2 pivot, float pixelsPerUnit, uint extrude, SpriteMeshType meshType, ref Vector4 border, bool generateFallbackPhysicsShape) { return null; } // Token: 0x06000CB7 RID: 3255 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000CB7")] [Address(RVA = "0xEE3B80", Offset = "0xEE2B80", VA = "0x180EE3B80")] private void get_bounds_Injected(out Bounds ret) { } // Token: 0x06000CB8 RID: 3256 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000CB8")] [Address(RVA = "0xEE3D60", Offset = "0xEE2D60", VA = "0x180EE3D60")] private void get_rect_Injected(out Rect ret) { } // Token: 0x06000CB9 RID: 3257 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000CB9")] [Address(RVA = "0xEE3AD0", Offset = "0xEE2AD0", VA = "0x180EE3AD0")] private void get_border_Injected(out Vector4 ret) { } // Token: 0x06000CBA RID: 3258 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000CBA")] [Address(RVA = "0xEE3C80", Offset = "0xEE2C80", VA = "0x180EE3C80")] private void get_pivot_Injected(out Vector2 ret) { } } }