using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x02000143 RID: 323 [Token(Token = "0x2000143")] [NativeType] [NativeType("Runtime/Graphics/Mesh/SpriteRenderer.h")] [RequireComponent(typeof(Transform))] public sealed class SpriteRenderer : Renderer { // Token: 0x17000285 RID: 645 // (get) Token: 0x06000C7C RID: 3196 RVA: 0x00002052 File Offset: 0x00000252 // (set) Token: 0x06000C7D RID: 3197 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000285")] public Sprite sprite { [Token(Token = "0x6000C7C")] [Address(RVA = "0xEE2270", Offset = "0xEE1270", VA = "0x180EE2270")] get { return null; } [Token(Token = "0x6000C7D")] [Address(RVA = "0xEE23E0", Offset = "0xEE13E0", VA = "0x180EE23E0")] set { } } // Token: 0x17000286 RID: 646 // (set) Token: 0x06000C7E RID: 3198 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000286")] public Vector2 size { [Token(Token = "0x6000C7E")] [Address(RVA = "0xEE23A0", Offset = "0xEE13A0", VA = "0x180EE23A0")] set { } } // Token: 0x17000287 RID: 647 // (get) Token: 0x06000C7F RID: 3199 RVA: 0x00008BC8 File Offset: 0x00006DC8 // (set) Token: 0x06000C80 RID: 3200 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000287")] public Color color { [Token(Token = "0x6000C7F")] [Address(RVA = "0xEE2210", Offset = "0xEE1210", VA = "0x180EE2210")] get { return default(Color); } [Token(Token = "0x6000C80")] [Address(RVA = "0xEE2300", Offset = "0xEE1300", VA = "0x180EE2300")] set { } } // Token: 0x06000C81 RID: 3201 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000C81")] [Address(RVA = "0xEE2350", Offset = "0xEE1350", VA = "0x180EE2350")] private void set_size_Injected(ref Vector2 value) { } // Token: 0x06000C82 RID: 3202 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000C82")] [Address(RVA = "0xEE21C0", Offset = "0xEE11C0", VA = "0x180EE21C0")] private void get_color_Injected(out Color ret) { } // Token: 0x06000C83 RID: 3203 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000C83")] [Address(RVA = "0xEE22B0", Offset = "0xEE12B0", VA = "0x180EE22B0")] private void set_color_Injected(ref Color value) { } } }