using System; using Cpp2IlInjected; namespace UnityEngine.Sprites { // Token: 0x02000149 RID: 329 [Token(Token = "0x2000149")] public sealed class DataUtility { // Token: 0x06000CBD RID: 3261 RVA: 0x00008E38 File Offset: 0x00007038 [Token(Token = "0x6000CBD")] [Address(RVA = "0xED25A0", Offset = "0xED15A0", VA = "0x180ED25A0")] public static Vector4 GetInnerUV(Sprite sprite) { return default(Vector4); } // Token: 0x06000CBE RID: 3262 RVA: 0x00008E50 File Offset: 0x00007050 [Token(Token = "0x6000CBE")] [Address(RVA = "0xED2730", Offset = "0xED1730", VA = "0x180ED2730")] public static Vector4 GetOuterUV(Sprite sprite) { return default(Vector4); } // Token: 0x06000CBF RID: 3263 RVA: 0x00008E68 File Offset: 0x00007068 [Token(Token = "0x6000CBF")] [Address(RVA = "0xED27A0", Offset = "0xED17A0", VA = "0x180ED27A0")] public static Vector4 GetPadding(Sprite sprite) { return default(Vector4); } // Token: 0x06000CC0 RID: 3264 RVA: 0x00008E80 File Offset: 0x00007080 [Token(Token = "0x6000CC0")] [Address(RVA = "0xED2610", Offset = "0xED1610", VA = "0x180ED2610")] public static Vector2 GetMinSize(Sprite sprite) { return default(Vector2); } } }