using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000091 RID: 145 [Token(Token = "0x2000091")] public enum StereoTargetEyeMask { // Token: 0x04000159 RID: 345 [Token(Token = "0x4000159")] None, // Token: 0x0400015A RID: 346 [Token(Token = "0x400015A")] Left, // Token: 0x0400015B RID: 347 [Token(Token = "0x400015B")] Right, // Token: 0x0400015C RID: 348 [Token(Token = "0x400015C")] Both } }