using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x02000133 RID: 307 [Token(Token = "0x2000133")] [VisibleToOtherModules] internal class SystemClock { // Token: 0x17000248 RID: 584 // (get) Token: 0x06000B97 RID: 2967 RVA: 0x00008448 File Offset: 0x00006648 [Token(Token = "0x17000248")] public static DateTime now { [Token(Token = "0x6000B97")] [Address(RVA = "0x3392780", Offset = "0x3391780", VA = "0x183392780")] get { return default(DateTime); } } // Token: 0x04000497 RID: 1175 [Token(Token = "0x4000497")] private static readonly DateTime s_Epoch; } }