using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x02000116 RID: 278 [Token(Token = "0x2000116")] [NativeHeader("Runtime/Scripting/TextAsset.h")] public class TextAsset : Object { // Token: 0x1700021B RID: 539 // (get) Token: 0x06000AD5 RID: 2773 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x1700021B")] public string text { [Token(Token = "0x6000AD5")] [Address(RVA = "0x3393230", Offset = "0x3392230", VA = "0x183393230")] get { return null; } } // Token: 0x1700021C RID: 540 // (get) Token: 0x06000AD6 RID: 2774 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x1700021C")] public byte[] bytes { [Token(Token = "0x6000AD6")] [Address(RVA = "0x3393270", Offset = "0x3392270", VA = "0x183393270")] get { return null; } } // Token: 0x06000AD7 RID: 2775 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000AD7")] [Address(RVA = "0x3393230", Offset = "0x3392230", VA = "0x183393230", Slot = "3")] public override string ToString() { return null; } } }