using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x020000A1 RID: 161 [Token(Token = "0x20000A1")] public enum TextureWrapMode { // Token: 0x040001AF RID: 431 [Token(Token = "0x40001AF")] Repeat, // Token: 0x040001B0 RID: 432 [Token(Token = "0x40001B0")] Clamp, // Token: 0x040001B1 RID: 433 [Token(Token = "0x40001B1")] Mirror, // Token: 0x040001B2 RID: 434 [Token(Token = "0x40001B2")] MirrorOnce } }