using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x020000E4 RID: 228 [Token(Token = "0x20000E4")] [AttributeUsage(AttributeTargets.Field)] public class TooltipAttribute : PropertyAttribute { // Token: 0x060009C6 RID: 2502 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60009C6")] [Address(RVA = "0xE78FA0", Offset = "0xE77FA0", VA = "0x180E78FA0")] public TooltipAttribute(string tooltip) { } // Token: 0x04000434 RID: 1076 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000434")] public readonly string tooltip; } }