using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.U2D { // Token: 0x0200014A RID: 330 [Token(Token = "0x200014A")] [MovedFrom("UnityEngine.Experimental.U2D")] [NativeHeader("Runtime/2D/Common/PixelSnapping.h")] public static class PixelPerfectRendering { // Token: 0x17000298 RID: 664 // (set) Token: 0x06000CC1 RID: 3265 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000298")] public static float pixelSnapSpacing { [Token(Token = "0x6000CC1")] [Address(RVA = "0x3391FC0", Offset = "0x3390FC0", VA = "0x183391FC0")] [FreeFunction] set { } } } }