using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000050 RID: 80 [Token(Token = "0x2000050")] public enum UserAuthorization { // Token: 0x040000D7 RID: 215 [Token(Token = "0x40000D7")] WebCam = 1, // Token: 0x040000D8 RID: 216 [Token(Token = "0x40000D8")] Microphone } }