using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x0200011F RID: 287 [Token(Token = "0x200011F")] [RequiredByNativeCode] public sealed class WaitForFixedUpdate : YieldInstruction { // Token: 0x06000B20 RID: 2848 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000B20")] [Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")] public WaitForFixedUpdate() { } } }