using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000122 RID: 290 [Token(Token = "0x2000122")] public sealed class WaitUntil : CustomYieldInstruction { // Token: 0x17000221 RID: 545 // (get) Token: 0x06000B26 RID: 2854 RVA: 0x00007D70 File Offset: 0x00005F70 [Token(Token = "0x17000221")] public override bool keepWaiting { [Token(Token = "0x6000B26")] [Address(RVA = "0x33A4550", Offset = "0x33A3550", VA = "0x1833A4550", Slot = "7")] get { return default(bool); } } // Token: 0x06000B27 RID: 2855 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000B27")] [Address(RVA = "0x681CA0", Offset = "0x680CA0", VA = "0x180681CA0")] public WaitUntil(Func predicate) { } // Token: 0x04000481 RID: 1153 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000481")] private Func m_Predicate; } }