using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000123 RID: 291 [Token(Token = "0x2000123")] [UsedByNativeCode] [StructLayout(0)] public class YieldInstruction { // Token: 0x06000B28 RID: 2856 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000B28")] [Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")] public YieldInstruction() { } } }