using System; using Cpp2IlInjected; namespace UnityEngineInternal { // Token: 0x02000003 RID: 3 [Token(Token = "0x2000003")] public struct MathfInternal { // Token: 0x04000001 RID: 1 [Token(Token = "0x4000001")] public static float FloatMinNormal; // Token: 0x04000002 RID: 2 [Token(Token = "0x4000002")] public static float FloatMinDenormal; // Token: 0x04000003 RID: 3 [Token(Token = "0x4000003")] public static bool IsFlushToZeroEnabled; } }