using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x0200000D RID: 13 [Token(Token = "0x200000D")] public enum FocusType { // Token: 0x0400004F RID: 79 [Token(Token = "0x400004F")] [Obsolete] Native, // Token: 0x04000050 RID: 80 [Token(Token = "0x4000050")] Keyboard, // Token: 0x04000051 RID: 81 [Token(Token = "0x4000051")] Passive } }