using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x02000007 RID: 7 [Token(Token = "0x2000007")] [NativeHeader("Runtime/Camera/Camera.h")] internal class CameraRaycastHelper { // Token: 0x0600001B RID: 27 RVA: 0x000021FE File Offset: 0x000003FE [Token(Token = "0x600001B")] [Address(RVA = "0x1218B90", Offset = "0x1217B90", VA = "0x181218B90")] [FreeFunction] internal static GameObject RaycastTry(Camera cam, Ray ray, float distance, int layerMask) { return null; } // Token: 0x0600001C RID: 28 RVA: 0x000021FE File Offset: 0x000003FE [Token(Token = "0x600001C")] [Address(RVA = "0x1218AB0", Offset = "0x1217AB0", VA = "0x181218AB0")] [FreeFunction] internal static GameObject RaycastTry2D(Camera cam, Ray ray, float distance, int layerMask) { return null; } // Token: 0x0600001D RID: 29 RVA: 0x000021FE File Offset: 0x000003FE [Token(Token = "0x600001D")] [Address(RVA = "0x1218B20", Offset = "0x1217B20", VA = "0x181218B20")] private static GameObject RaycastTry_Injected(Camera cam, ref Ray ray, float distance, int layerMask) { return null; } // Token: 0x0600001E RID: 30 RVA: 0x000021FE File Offset: 0x000003FE [Token(Token = "0x600001E")] [Address(RVA = "0x1218A40", Offset = "0x1217A40", VA = "0x181218A40")] private static GameObject RaycastTry2D_Injected(Camera cam, ref Ray ray, float distance, int layerMask) { return null; } } }