using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x02000002 RID: 2 [Token(Token = "0x2000002")] [NativeHeader("Modules/JSONSerialize/Public/JsonUtility.bindings.h")] public static class JsonUtility { // Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000001")] [Address(RVA = "0x122E650", Offset = "0x122D650", VA = "0x18122E650")] [FreeFunction] [ThreadSafe] private static string ToJsonInternal([NotNull] object obj, bool prettyPrint) { return null; } // Token: 0x06000002 RID: 2 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000002")] [Address(RVA = "0x122E2D0", Offset = "0x122D2D0", VA = "0x18122E2D0")] [ThreadSafe] [FreeFunction] private static object FromJsonInternal(string json, object objectToOverwrite, Type type) { return null; } // Token: 0x06000003 RID: 3 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000003")] [Address(RVA = "0x122E6A0", Offset = "0x122D6A0", VA = "0x18122E6A0")] public static string ToJson(object obj) { return null; } // Token: 0x06000004 RID: 4 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000004")] [Address(RVA = "0x122E800", Offset = "0x122D800", VA = "0x18122E800")] public static string ToJson(object obj, bool prettyPrint) { return null; } // Token: 0x06000005 RID: 5 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000005")] [Address(RVA = "0x1E5A970", Offset = "0x1E59970", VA = "0x181E5A970")] public static T FromJson(string json) { return null; } // Token: 0x06000006 RID: 6 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000006")] [Address(RVA = "0x122E4C0", Offset = "0x122D4C0", VA = "0x18122E4C0")] public static object FromJson(string json, Type type) { return null; } // Token: 0x06000007 RID: 7 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000007")] [Address(RVA = "0x122E330", Offset = "0x122D330", VA = "0x18122E330")] public static void FromJsonOverwrite(string json, object objectToOverwrite) { } } }