using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x02000014 RID: 20 [Token(Token = "0x2000014")] internal class ParticleSystemExtensionsImpl { // Token: 0x0600009F RID: 159 RVA: 0x00002568 File Offset: 0x00000768 [Token(Token = "0x600009F")] [Address(RVA = "0x11F4B70", Offset = "0x11F3B70", VA = "0x1811F4B70")] [FreeFunction] internal static int GetCollisionEvents([NotNull] ParticleSystem ps, [NotNull] GameObject go, [NotNull] List collisionEvents) { return 0; } } }