using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x0200000C RID: 12 [Token(Token = "0x200000C")] [NativeHeader("Modules/Physics2D/Public/PolygonCollider2D.h")] public sealed class PolygonCollider2D : Collider2D { // Token: 0x17000010 RID: 16 // (get) Token: 0x0600005A RID: 90 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000010")] public Vector2[] points { [Token(Token = "0x600005A")] [Address(RVA = "0x1210E80", Offset = "0x120FE80", VA = "0x181210E80")] [NativeMethod] get { return null; } } } }