using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Internal; namespace UnityEngine { // Token: 0x0200000A RID: 10 [Token(Token = "0x200000A")] [RequireComponent(typeof(Transform))] [NativeHeader("Modules/Physics2D/Public/Rigidbody2D.h")] public sealed class Rigidbody2D : Component { // Token: 0x17000008 RID: 8 // (get) Token: 0x06000040 RID: 64 RVA: 0x00002414 File Offset: 0x00000614 // (set) Token: 0x06000041 RID: 65 RVA: 0x000021D2 File Offset: 0x000003D2 [Token(Token = "0x17000008")] public Vector2 position { [Token(Token = "0x6000040")] [Address(RVA = "0x1211300", Offset = "0x1210300", VA = "0x181211300")] get { return default(Vector2); } [Token(Token = "0x6000041")] [Address(RVA = "0x12114D0", Offset = "0x12104D0", VA = "0x1812114D0")] set { } } // Token: 0x17000009 RID: 9 // (get) Token: 0x06000042 RID: 66 RVA: 0x0000242C File Offset: 0x0000062C // (set) Token: 0x06000043 RID: 67 RVA: 0x000021D2 File Offset: 0x000003D2 [Token(Token = "0x17000009")] public float rotation { [Token(Token = "0x6000042")] [Address(RVA = "0x1211350", Offset = "0x1210350", VA = "0x181211350")] get { return 0f; } [Token(Token = "0x6000043")] [Address(RVA = "0x1211510", Offset = "0x1210510", VA = "0x181211510")] set { } } // Token: 0x06000044 RID: 68 RVA: 0x000021D2 File Offset: 0x000003D2 [Token(Token = "0x6000044")] [Address(RVA = "0x1211160", Offset = "0x1210160", VA = "0x181211160")] public void MovePosition(Vector2 position) { } // Token: 0x06000045 RID: 69 RVA: 0x000021D2 File Offset: 0x000003D2 [Token(Token = "0x6000045")] [Address(RVA = "0x12111A0", Offset = "0x12101A0", VA = "0x1812111A0")] public void MoveRotation(float angle) { } // Token: 0x06000046 RID: 70 RVA: 0x000021D2 File Offset: 0x000003D2 [Token(Token = "0x6000046")] [Address(RVA = "0x12111A0", Offset = "0x12101A0", VA = "0x1812111A0")] [NativeMethod] private void MoveRotation_Angle(float angle) { } // Token: 0x1700000A RID: 10 // (get) Token: 0x06000047 RID: 71 RVA: 0x00002444 File Offset: 0x00000644 // (set) Token: 0x06000048 RID: 72 RVA: 0x000021D2 File Offset: 0x000003D2 [Token(Token = "0x1700000A")] public Vector2 velocity { [Token(Token = "0x6000047")] [Address(RVA = "0x12113E0", Offset = "0x12103E0", VA = "0x1812113E0")] get { return default(Vector2); } [Token(Token = "0x6000048")] [Address(RVA = "0x12115B0", Offset = "0x12105B0", VA = "0x1812115B0")] set { } } // Token: 0x1700000B RID: 11 // (get) Token: 0x06000049 RID: 73 RVA: 0x0000245C File Offset: 0x0000065C // (set) Token: 0x0600004A RID: 74 RVA: 0x000021D2 File Offset: 0x000003D2 [Token(Token = "0x1700000B")] public float angularVelocity { [Token(Token = "0x6000049")] [Address(RVA = "0x12111F0", Offset = "0x12101F0", VA = "0x1812111F0")] get { return 0f; } [Token(Token = "0x600004A")] [Address(RVA = "0x1211430", Offset = "0x1210430", VA = "0x181211430")] set { } } // Token: 0x1700000C RID: 12 // (get) Token: 0x0600004B RID: 75 RVA: 0x00002474 File Offset: 0x00000674 [Token(Token = "0x1700000C")] public RigidbodyType2D bodyType { [Token(Token = "0x600004B")] [Address(RVA = "0x1211230", Offset = "0x1210230", VA = "0x181211230")] get { return RigidbodyType2D.Dynamic; } } // Token: 0x1700000D RID: 13 // (get) Token: 0x0600004C RID: 76 RVA: 0x0000248C File Offset: 0x0000068C [Token(Token = "0x1700000D")] public bool isKinematic { [Token(Token = "0x600004C")] [Address(RVA = "0x1211270", Offset = "0x1210270", VA = "0x181211270")] get { return default(bool); } } // Token: 0x0600004D RID: 77 RVA: 0x000021D2 File Offset: 0x000003D2 [Token(Token = "0x600004D")] [Address(RVA = "0x12110D0", Offset = "0x12100D0", VA = "0x1812110D0")] [ExcludeFromDocs] public void AddForce(Vector2 force) { } // Token: 0x0600004E RID: 78 RVA: 0x000021D2 File Offset: 0x000003D2 [Token(Token = "0x600004E")] [Address(RVA = "0x1211080", Offset = "0x1210080", VA = "0x181211080")] public void AddForce(Vector2 force, [DefaultValue("ForceMode2D.Force")] ForceMode2D mode) { } // Token: 0x0600004F RID: 79 RVA: 0x000021D2 File Offset: 0x000003D2 [Token(Token = "0x600004F")] [Address(RVA = "0x12112B0", Offset = "0x12102B0", VA = "0x1812112B0")] private void get_position_Injected(out Vector2 ret) { } // Token: 0x06000050 RID: 80 RVA: 0x000021D2 File Offset: 0x000003D2 [Token(Token = "0x6000050")] [Address(RVA = "0x1211480", Offset = "0x1210480", VA = "0x181211480")] private void set_position_Injected(ref Vector2 value) { } // Token: 0x06000051 RID: 81 RVA: 0x000021D2 File Offset: 0x000003D2 [Token(Token = "0x6000051")] [Address(RVA = "0x1211110", Offset = "0x1210110", VA = "0x181211110")] private void MovePosition_Injected(ref Vector2 position) { } // Token: 0x06000052 RID: 82 RVA: 0x000021D2 File Offset: 0x000003D2 [Token(Token = "0x6000052")] [Address(RVA = "0x1211390", Offset = "0x1210390", VA = "0x181211390")] private void get_velocity_Injected(out Vector2 ret) { } // Token: 0x06000053 RID: 83 RVA: 0x000021D2 File Offset: 0x000003D2 [Token(Token = "0x6000053")] [Address(RVA = "0x1211560", Offset = "0x1210560", VA = "0x181211560")] private void set_velocity_Injected(ref Vector2 value) { } // Token: 0x06000054 RID: 84 RVA: 0x000021D2 File Offset: 0x000003D2 [Token(Token = "0x6000054")] [Address(RVA = "0x1211020", Offset = "0x1210020", VA = "0x181211020")] private void AddForce_Injected(ref Vector2 force, [DefaultValue("ForceMode2D.Force")] ForceMode2D mode) { } } }