using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000018 RID: 24 [Token(Token = "0x2000018")] [RequiredByNativeCode] [NativeHeader("Modules/Physics/BoxCollider.h")] public class BoxCollider : Collider { // Token: 0x17000041 RID: 65 // (get) Token: 0x060000A4 RID: 164 RVA: 0x000025C8 File Offset: 0x000007C8 // (set) Token: 0x060000A5 RID: 165 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000041")] public Vector3 center { [Token(Token = "0x60000A4")] [Address(RVA = "0x11B0520", Offset = "0x11AF520", VA = "0x1811B0520")] get { return default(Vector3); } [Token(Token = "0x60000A5")] [Address(RVA = "0x11B06A0", Offset = "0x11AF6A0", VA = "0x1811B06A0")] set { } } // Token: 0x17000042 RID: 66 // (get) Token: 0x060000A6 RID: 166 RVA: 0x000025E0 File Offset: 0x000007E0 // (set) Token: 0x060000A7 RID: 167 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000042")] public Vector3 size { [Token(Token = "0x60000A6")] [Address(RVA = "0x11B05E0", Offset = "0x11AF5E0", VA = "0x1811B05E0")] get { return default(Vector3); } [Token(Token = "0x60000A7")] [Address(RVA = "0x11B0740", Offset = "0x11AF740", VA = "0x1811B0740")] set { } } // Token: 0x060000A8 RID: 168 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000A8")] [Address(RVA = "0x11B04D0", Offset = "0x11AF4D0", VA = "0x1811B04D0")] private void get_center_Injected(out Vector3 ret) { } // Token: 0x060000A9 RID: 169 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000A9")] [Address(RVA = "0x11B0650", Offset = "0x11AF650", VA = "0x1811B0650")] private void set_center_Injected(ref Vector3 value) { } // Token: 0x060000AA RID: 170 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000AA")] [Address(RVA = "0x11B0590", Offset = "0x11AF590", VA = "0x1811B0590")] private void get_size_Injected(out Vector3 ret) { } // Token: 0x060000AB RID: 171 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000AB")] [Address(RVA = "0x11B06F0", Offset = "0x11AF6F0", VA = "0x1811B06F0")] private void set_size_Injected(ref Vector3 value) { } } }