using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x0200000B RID: 11 [Token(Token = "0x200000B")] [RequiredByNativeCode] [StructLayout(0)] public class Collision { // Token: 0x06000008 RID: 8 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000008")] [Address(RVA = "0x11B1610", Offset = "0x11B0610", VA = "0x1811B1610")] private ContactPoint[] GetContacts_Internal() { return null; } // Token: 0x17000008 RID: 8 // (get) Token: 0x06000009 RID: 9 RVA: 0x00002058 File Offset: 0x00000258 [Token(Token = "0x17000008")] public Vector3 relativeVelocity { [Token(Token = "0x6000009")] [Address(RVA = "0x11B1740", Offset = "0x11B0740", VA = "0x1811B1740")] get { return default(Vector3); } } // Token: 0x17000009 RID: 9 // (get) Token: 0x0600000A RID: 10 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x17000009")] public Collider collider { [Token(Token = "0x600000A")] [Address(RVA = "0x66A510", Offset = "0x669510", VA = "0x18066A510")] get { return null; } } // Token: 0x1700000A RID: 10 // (get) Token: 0x0600000B RID: 11 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x1700000A")] public GameObject gameObject { [Token(Token = "0x600000B")] [Address(RVA = "0x11B1690", Offset = "0x11B0690", VA = "0x1811B1690")] get { return null; } } // Token: 0x1700000B RID: 11 // (get) Token: 0x0600000C RID: 12 RVA: 0x00002070 File Offset: 0x00000270 [Token(Token = "0x1700000B")] public int contactCount { [Token(Token = "0x600000C")] [Address(RVA = "0x11B1620", Offset = "0x11B0620", VA = "0x1811B1620")] get { return 0; } } // Token: 0x1700000C RID: 12 // (get) Token: 0x0600000D RID: 13 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x1700000C")] public ContactPoint[] contacts { [Token(Token = "0x600000D")] [Address(RVA = "0x11B1630", Offset = "0x11B0630", VA = "0x1811B1630")] get { return null; } } // Token: 0x0600000E RID: 14 RVA: 0x00002088 File Offset: 0x00000288 [Token(Token = "0x600000E")] [Address(RVA = "0x11B14F0", Offset = "0x11B04F0", VA = "0x1811B14F0")] public ContactPoint GetContact(int index) { return default(ContactPoint); } // Token: 0x1700000D RID: 13 // (get) Token: 0x0600000F RID: 15 RVA: 0x000020A0 File Offset: 0x000002A0 [Token(Token = "0x1700000D")] public Vector3 impulse { [Token(Token = "0x600000F")] [Address(RVA = "0x11B1720", Offset = "0x11B0720", VA = "0x1811B1720")] get { return default(Vector3); } } // Token: 0x04000030 RID: 48 [global::Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x4000030")] internal Vector3 m_Impulse; // Token: 0x04000031 RID: 49 [global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")] [Token(Token = "0x4000031")] internal Vector3 m_RelativeVelocity; // Token: 0x04000032 RID: 50 [global::Cpp2IlInjected.FieldOffset(Offset = "0x28")] [Token(Token = "0x4000032")] internal Rigidbody m_Rigidbody; // Token: 0x04000033 RID: 51 [global::Cpp2IlInjected.FieldOffset(Offset = "0x30")] [Token(Token = "0x4000033")] internal Collider m_Collider; // Token: 0x04000034 RID: 52 [global::Cpp2IlInjected.FieldOffset(Offset = "0x38")] [Token(Token = "0x4000034")] internal int m_ContactCount; // Token: 0x04000035 RID: 53 [global::Cpp2IlInjected.FieldOffset(Offset = "0x40")] [Token(Token = "0x4000035")] internal ContactPoint[] m_ReusedContacts; // Token: 0x04000036 RID: 54 [global::Cpp2IlInjected.FieldOffset(Offset = "0x48")] [Token(Token = "0x4000036")] internal ContactPoint[] m_LegacyContacts; } }