using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x0200000C RID: 12 [Token(Token = "0x200000C")] public enum CollisionFlags { // Token: 0x04000038 RID: 56 [Token(Token = "0x4000038")] None, // Token: 0x04000039 RID: 57 [Token(Token = "0x4000039")] Sides, // Token: 0x0400003A RID: 58 [Token(Token = "0x400003A")] Above, // Token: 0x0400003B RID: 59 [Token(Token = "0x400003B")] Below = 4, // Token: 0x0400003C RID: 60 [Token(Token = "0x400003C")] CollidedSides = 1, // Token: 0x0400003D RID: 61 [Token(Token = "0x400003D")] CollidedAbove, // Token: 0x0400003E RID: 62 [Token(Token = "0x400003E")] CollidedBelow = 4 } }