using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x0200000F RID: 15 [Token(Token = "0x200000F")] public enum ConfigurableJointMotion { // Token: 0x04000049 RID: 73 [Token(Token = "0x4000049")] Locked, // Token: 0x0400004A RID: 74 [Token(Token = "0x400004A")] Limited, // Token: 0x0400004B RID: 75 [Token(Token = "0x400004B")] Free } }